Fix options from the last song carrying over into name entry
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@@ -90,7 +90,6 @@ ScreenNameEntry::ScreenNameEntry()
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{
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LOG->Trace( "ScreenNameEntry::ScreenNameEntry()" );
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// update cache
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g_fCharsZoomSmall = CHARS_ZOOM_SMALL;
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@@ -193,6 +192,9 @@ ScreenNameEntry::ScreenNameEntry()
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if( !bNewHighScore )
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continue; // skip
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// remove modifiers that may have been on the last song
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GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
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ASSERT( GAMESTATE->IsPlayerEnabled(p) ); // they better be enabled if they made a high score!
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m_GrayArrowRow[p].Load( (PlayerNumber)p );
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