refresh mapping screen text when automapping is applied because of a joystick plug/unplug
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@@ -14,6 +14,7 @@ enum { NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3 };
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class ScreenMapControllers : public ScreenWithMenuElements
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{
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public:
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ScreenMapControllers();
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virtual void Init();
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virtual void BeginScreen();
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@@ -23,6 +24,8 @@ public:
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virtual void TweenOffScreen();
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private:
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virtual void HandleMessage( const RString& sMessage );
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Actor *GetActorWithFocus();
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void BeforeChangeFocus();
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void AfterChangeFocus();
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