refresh mapping screen text when automapping is applied because of a joystick plug/unplug
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@@ -558,6 +558,7 @@ bool InputMapper::CheckForChangedInputDevicesAndRemap( RString &sMessage )
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sMessage += REMAPPING_ALL_JOYSTICKS.GetValue();
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AutoMapJoysticksForCurrentGame();
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SaveMappingsToDisk();
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MESSAGEMAN->Broadcast( Message_AutoJoyMappingApplied );
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}
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LOG->Info( sMessage );
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