Checked in files for ScreenSelectDifficultyEX
This commit is contained in:
@@ -171,6 +171,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.GetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.GetValueB( "Options", "ShowSongOptions", m_bShowSongOptions );
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ini.GetValueB( "Options", "ShowSongOptions", m_bShowSongOptions );
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ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.GetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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m_asAdditionalSongFolders.clear();
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m_asAdditionalSongFolders.clear();
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@@ -244,6 +245,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValueB( "Options", "ShowSongOptions", m_bShowSongOptions );
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ini.SetValueB( "Options", "ShowSongOptions", m_bShowSongOptions );
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ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.SetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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/* Only write these if they aren't the default. This ensures that we can change
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/* Only write these if they aren't the default. This ensures that we can change
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* the default and have it take effect for everyone (except people who
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* the default and have it take effect for everyone (except people who
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@@ -59,6 +59,7 @@ public:
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enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
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enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
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int m_iMusicWheelSwitchSpeed;
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int m_iMusicWheelSwitchSpeed;
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bool m_bChangeBannersWhenFast;
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bool m_bChangeBannersWhenFast;
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bool m_bDDRExtremeDifficultySelect;
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bool m_bEasterEggs;
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bool m_bEasterEggs;
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bool m_bMarvelousTiming;
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bool m_bMarvelousTiming;
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enum { COIN_HOME, COIN_PAY, COIN_FREE, NUM_COIN_MODES } m_CoinMode;
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enum { COIN_HOME, COIN_PAY, COIN_FREE, NUM_COIN_MODES } m_CoinMode;
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@@ -29,6 +29,7 @@
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enum {
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enum {
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AO_ANNOUNCER = 0,
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AO_ANNOUNCER = 0,
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AO_THEME,
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AO_THEME,
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AO_DIFF_SELECT,
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// AO_SKIN,
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// AO_SKIN,
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AO_INSTRUCTIONS,
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AO_INSTRUCTIONS,
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AO_CAUTION,
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AO_CAUTION,
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@@ -41,6 +42,7 @@ enum {
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OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
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OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
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{ "Announcer", 1, {"OFF"} }, // fill this in on ImportOptions()
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{ "Announcer", 1, {"OFF"} }, // fill this in on ImportOptions()
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{ "Theme", 0, {""} }, // fill this in on ImportOptions()
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{ "Theme", 0, {""} }, // fill this in on ImportOptions()
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{ "Difficulty\nSelect", 2, {"DDR Extreme", "Normal"} },
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// { "Note\nSkin", 0, {""} }, // fill this in on ImportOptions()
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// { "Note\nSkin", 0, {""} }, // fill this in on ImportOptions()
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{ "How To\nPlay", 2, {"SKIP","SHOW"} },
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{ "How To\nPlay", 2, {"SKIP","SHOW"} },
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{ "Caution", 2, {"SKIP","SHOW"} },
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{ "Caution", 2, {"SKIP","SHOW"} },
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@@ -133,6 +135,7 @@ void ScreenAppearanceOptions::ImportOptions()
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m_iSelectedOption[0][AO_INSTRUCTIONS] = PREFSMAN->m_bInstructions? 1:0;
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m_iSelectedOption[0][AO_INSTRUCTIONS] = PREFSMAN->m_bInstructions? 1:0;
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m_iSelectedOption[0][AO_CAUTION] = PREFSMAN->m_bShowDontDie? 1:0;
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m_iSelectedOption[0][AO_CAUTION] = PREFSMAN->m_bShowDontDie? 1:0;
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m_iSelectedOption[0][AO_DIFF_SELECT] = PREFSMAN->m_bDDRExtremeDifficultySelect? 1:0;
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m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
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m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
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m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
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m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
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m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowTranslations;
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m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowTranslations;
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@@ -153,6 +156,7 @@ void ScreenAppearanceOptions::ExportOptions()
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CString sNewTheme = m_OptionRowData[AO_THEME].szOptionsText[iSelectedTheme];
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CString sNewTheme = m_OptionRowData[AO_THEME].szOptionsText[iSelectedTheme];
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THEME->SwitchTheme( sNewTheme );
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THEME->SwitchTheme( sNewTheme );
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PREFSMAN->m_bDDRExtremeDifficultySelect = !!m_iSelectedOption[0][AO_DIFF_SELECT];
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PREFSMAN->m_bInstructions = !!m_iSelectedOption[0][AO_INSTRUCTIONS];
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PREFSMAN->m_bInstructions = !!m_iSelectedOption[0][AO_INSTRUCTIONS];
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PREFSMAN->m_bShowDontDie = !!m_iSelectedOption[0][AO_CAUTION];
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PREFSMAN->m_bShowDontDie = !!m_iSelectedOption[0][AO_CAUTION];
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PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP];
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PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP];
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@@ -183,6 +183,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenPlayerOptions.h"
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#include "ScreenPlayerOptions.h"
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#include "ScreenSelectCourse.h"
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#include "ScreenSelectCourse.h"
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#include "ScreenSelectDifficulty.h"
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#include "ScreenSelectDifficulty.h"
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#include "ScreenSelectDifficultyEX.h"
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#include "ScreenSelectGame.h"
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#include "ScreenSelectGame.h"
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#include "ScreenSelectGroup.h"
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#include "ScreenSelectGroup.h"
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#include "ScreenSelectMusic.h"
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#include "ScreenSelectMusic.h"
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@@ -242,6 +243,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) ret = new ScreenPlayerOptions;
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else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) ret = new ScreenPlayerOptions;
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else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) ret = new ScreenSelectCourse;
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else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) ret = new ScreenSelectCourse;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) ret = new ScreenSelectDifficulty;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) ret = new ScreenSelectDifficulty;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficultyEX") ) ret = new ScreenSelectDifficultyEX;
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else if( 0==stricmp(sClassName, "ScreenSelectGame") ) ret = new ScreenSelectGame;
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else if( 0==stricmp(sClassName, "ScreenSelectGame") ) ret = new ScreenSelectGame;
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else if( 0==stricmp(sClassName, "ScreenSelectGroup") ) ret = new ScreenSelectGroup;
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else if( 0==stricmp(sClassName, "ScreenSelectGroup") ) ret = new ScreenSelectGroup;
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else if( 0==stricmp(sClassName, "ScreenSelectMusic") ) ret = new ScreenSelectMusic;
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else if( 0==stricmp(sClassName, "ScreenSelectMusic") ) ret = new ScreenSelectMusic;
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@@ -342,7 +344,7 @@ void ScreenManager::SetNewScreen( CString sClassName )
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sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" ||
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sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" ||
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sClassName == "ScreenMapControllers" || sClassName == "ScreenPlayerOptions" ||
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sClassName == "ScreenMapControllers" || sClassName == "ScreenPlayerOptions" ||
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sClassName == "ScreenAppearanceOptions" || sClassName == "ScreenEdit" ||
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sClassName == "ScreenAppearanceOptions" || sClassName == "ScreenEdit" ||
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sClassName == "ScreenEditMenu" ) GAMESTATE->m_bIsOnSystemMenu = true;
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sClassName == "ScreenEditMenu" || sClassName == "ScreenSoundOptions") GAMESTATE->m_bIsOnSystemMenu = true;
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else GAMESTATE->m_bIsOnSystemMenu = false;
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else GAMESTATE->m_bIsOnSystemMenu = false;
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}
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}
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@@ -24,6 +24,7 @@
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#include "GameManager.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "ScreenMiniMenu.h"
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enum {
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enum {
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@@ -108,8 +108,6 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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// Reset the current PlayMode
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// Reset the current PlayMode
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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unsigned p;
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unsigned p;
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m_Menu.Load(
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m_Menu.Load(
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@@ -0,0 +1,586 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSelectDifficultyEX
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Desc: Difficulty select style from Extreme
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSelectDifficultyEX.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "ThemeManager.h"
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const float LOCK_INPUT_TIME = 0.30f; // lock input while waiting for tweening to complete
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#define DIFFICULTY_X( d ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("DifficultyP%dX",d+1))
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#define DIFFICULTY_Y( e ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("DifficultyP%dY",e+1))
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//#define DIFFICULTY_SINGLE_PLAYER_X THEME->GetMetricF("ScreenSelectDifficultyEX","DifficultySinglePlayerX")
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//#define DIFFICULTY_SINGLE_PLAYER_Y THEME->GetMetricF("ScreenSelectDifficultyEX","DifficultySinglePlayerY")
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#define CURSOR_OFFSET_EX_X( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("CursorOffsetP%dX",p+1))
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#define CURSOR_OFFSET_EX_Y( i ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("CursorOffsetP%dY",i+1))
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#define CURSOR_SHADOW_LENGTH_X THEME->GetMetricF("ScreenSelectDifficultyEX","CursorShadowLengthX")
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#define CURSOR_SHADOW_LENGTH_Y THEME->GetMetricF("ScreenSelectDifficultyEX","CursorShadowLengthY")
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#define INITIAL_CHOICE THEME->GetMetricI("ScreenSelectDifficultyEX","InitialChoice")
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#define HELP_TEXT THEME->GetMetric("ScreenSelectDifficultyEX","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectDifficultyEX","TimerSeconds")
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#define NEXT_SCREEN_ARCADE THEME->GetMetric("ScreenSelectDifficultyEX","NextScreenArcade")
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#define NEXT_SCREEN_ONI THEME->GetMetric("ScreenSelectDifficultyEX","NextScreenOni")
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//int NUM_ENABLED_PLAYERS = 0;
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const CString CHOICE_TEXT[ScreenSelectDifficultyEX::NUM_CHOICES_EX] =
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{
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"beginner",
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"easy",
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"medium",
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"hard",
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"nonstop",
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"oni",
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"endless"
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};
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float CURSOR_EX_X( int p ) { return DIFFICULTY_X(p) + CURSOR_OFFSET_EX_X(p); }
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float CURSOR_EX_Y( int p ) { return DIFFICULTY_Y(p) + CURSOR_OFFSET_EX_Y(p); }
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/*
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float CURSOR_EX_SINGLE_X( int p ) { return DIFFICULTY_SINGLE_PLAYER_X + CURSOR_OFFSET_EX_X(p); }
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float CURSOR_EX_SINGLE_Y( int p ) { return DIFFICULTY_SINGLE_PLAYER_Y + CURSOR_OFFSET_EX_Y(p); }
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*/
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const ScreenMessage SM_StartTweeningOffScreen = ScreenMessage(SM_User + 3);
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const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 4);
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ScreenSelectDifficultyEX::ScreenSelectDifficultyEX()
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{
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LOG->Trace( "ScreenSelectDifficultyEX::ScreenSelectDifficultyEX()" );
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// Reset the current PlayMode
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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m_Menu.Load(
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THEME->GetPathTo("BGAnimations","select difficulty ex"),
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THEME->GetPathTo("Graphics","select difficulty ex top edge"),
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HELP_TEXT, true, true, TIMER_SECONDS
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);
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this->AddChild( &m_Menu );
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/* for( unsigned n=0; n<NUM_PLAYERS; n++ )
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{
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if( GAMESTATE->IsPlayerEnabled(n) == true )
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{
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NUM_ENABLED_PLAYERS++;
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}
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}
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*/
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for( unsigned c=0; c<NUM_PLAYERS; c++ )
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{
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if( GAMESTATE->IsPlayerEnabled(c) == true )
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{
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CString sHeaderFile = ssprintf( "select difficulty ex header %s", CHOICE_TEXT[INITIAL_CHOICE].c_str() );
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CString sPictureFile = ssprintf( "select difficulty ex picture %s", CHOICE_TEXT[INITIAL_CHOICE].c_str() );
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m_sprPicture[c].Load( THEME->GetPathTo("Graphics",sPictureFile) );
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/* if( NUM_ENABLED_PLAYERS == 1 )
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{
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m_sprPicture[c].SetXY( DIFFICULTY_SINGLE_PLAYER_X, DIFFICULTY_SINGLE_PLAYER_Y );
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}
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else
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{
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*/ m_sprPicture[c].SetXY( DIFFICULTY_X(c), DIFFICULTY_Y(c) );
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// }
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m_sprPicture[c].SetVertAlign( align_top );
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m_framePages.AddChild( &m_sprPicture[c] );
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m_sprHeader[c].Load( THEME->GetPathTo("Graphics",sHeaderFile) );
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/* if( NUM_ENABLED_PLAYERS == 1 )
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{
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m_sprHeader[c].SetXY( DIFFICULTY_SINGLE_PLAYER_X, DIFFICULTY_SINGLE_PLAYER_Y );
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}
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else
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{
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*/ m_sprHeader[c].SetXY( DIFFICULTY_X(c), DIFFICULTY_Y(c) );
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// }
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m_sprHeader[c].SetVertAlign( align_bottom );
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m_framePages.AddChild( &m_sprHeader[c] );
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}
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}
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for( unsigned p=0; p<NUM_PLAYERS; p++ )
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{
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m_Choice[p] = (ChoiceEx)(INITIAL_CHOICE);
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CLAMP( m_Choice[p], (ChoiceEx)0, (ChoiceEx)(NUM_CHOICES_EX-1) );
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m_bChosen[p] = false;
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if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
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continue;
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m_sprJoinMessageShadow[p].Load( THEME->GetPathTo("Graphics", "select difficulty ex cursor 2x1") );
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m_sprJoinMessageShadow[p].StopAnimating();
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m_sprJoinMessageShadow[p].SetState( p );
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m_sprJoinMessageShadow[p].TurnShadowOff();
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m_sprJoinMessageShadow[p].SetDiffuse( RageColor(0,0,0,0.6f) );
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m_framePages.AddChild( &m_sprJoinMessageShadow[p] );
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m_sprCursor[p].Load( THEME->GetPathTo("Graphics", "select difficulty ex cursor 2x1") );
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m_sprCursor[p].StopAnimating();
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m_sprCursor[p].SetState( p );
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m_sprCursor[p].TurnShadowOff();
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m_sprCursor[p].SetEffectGlowShift();
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m_framePages.AddChild( &m_sprCursor[p] );
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m_sprOK[p].Load( THEME->GetPathTo("Graphics", "select difficulty ex ok 2x1") );
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m_sprOK[p].SetState( p );
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m_sprOK[p].StopAnimating();
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m_sprOK[p].SetDiffuse( RageColor(1,1,1,0) );
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m_framePages.AddChild( &m_sprOK[p] );
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}
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this->AddChild( &m_framePages );
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m_soundChange.Load( THEME->GetPathTo("Sounds", "select difficulty change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds", "menu start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty intro") );
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m_Menu.TweenOnScreenFromMenu( SM_None );
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TweenOnScreen();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select difficulty music") );
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m_fLockInputTime = LOCK_INPUT_TIME;
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}
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ScreenSelectDifficultyEX::~ScreenSelectDifficultyEX()
|
||||||
|
{
|
||||||
|
LOG->Trace( "ScreenSelectDifficultyEX::~ScreenSelectDifficultyEX()" );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||||
|
{
|
||||||
|
LOG->Trace( "ScreenSelectDifficultyEX::Input()" );
|
||||||
|
|
||||||
|
if( m_Menu.IsClosing() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if( m_fLockInputTime > 0 )
|
||||||
|
return;
|
||||||
|
|
||||||
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::Update( float fDeltaTime )
|
||||||
|
{
|
||||||
|
Screen::Update( fDeltaTime );
|
||||||
|
m_fLockInputTime = max( m_fLockInputTime-fDeltaTime, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::DrawPrimitives()
|
||||||
|
{
|
||||||
|
m_Menu.DrawBottomLayer();
|
||||||
|
Screen::DrawPrimitives();
|
||||||
|
m_Menu.DrawTopLayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::HandleScreenMessage( const ScreenMessage SM )
|
||||||
|
{
|
||||||
|
int p;
|
||||||
|
|
||||||
|
switch( SM )
|
||||||
|
{
|
||||||
|
case SM_MenuTimer:
|
||||||
|
for( p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||||
|
MenuStart( (PlayerNumber)p );
|
||||||
|
break;
|
||||||
|
case SM_GoToPrevScreen:
|
||||||
|
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||||
|
break;
|
||||||
|
case SM_GoToNextScreen:
|
||||||
|
for( p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
switch( m_Choice[p] )
|
||||||
|
{
|
||||||
|
case CHOICE_EX_BEGINNER: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_BEGINNER; break;
|
||||||
|
case CHOICE_EX_EASY: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_EASY; break;
|
||||||
|
case CHOICE_EX_NONSTOP: // need to set preferred difficulty even for courses
|
||||||
|
case CHOICE_EX_ONI:
|
||||||
|
case CHOICE_EX_ENDLESS:
|
||||||
|
case CHOICE_EX_MEDIUM: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_MEDIUM; break;
|
||||||
|
case CHOICE_EX_HARD: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_HARD; break;
|
||||||
|
default: ASSERT(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
switch( m_Choice[GAMESTATE->m_MasterPlayerNumber] )
|
||||||
|
{
|
||||||
|
case CHOICE_EX_BEGINNER:
|
||||||
|
case CHOICE_EX_EASY:
|
||||||
|
case CHOICE_EX_MEDIUM:
|
||||||
|
case CHOICE_EX_HARD: GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE; break;
|
||||||
|
case CHOICE_EX_NONSTOP: GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP; break;
|
||||||
|
case CHOICE_EX_ONI: GAMESTATE->m_PlayMode = PLAY_MODE_ONI; break;
|
||||||
|
case CHOICE_EX_ENDLESS: GAMESTATE->m_PlayMode = PLAY_MODE_ENDLESS; break;
|
||||||
|
default: ASSERT(0); // bad selection
|
||||||
|
}
|
||||||
|
|
||||||
|
switch( GAMESTATE->m_PlayMode )
|
||||||
|
{
|
||||||
|
case PLAY_MODE_ARCADE: SCREENMAN->SetNewScreen( NEXT_SCREEN_ARCADE ); break;
|
||||||
|
case PLAY_MODE_NONSTOP:
|
||||||
|
case PLAY_MODE_ONI:
|
||||||
|
case PLAY_MODE_ENDLESS: SCREENMAN->SetNewScreen( NEXT_SCREEN_ONI ); break;
|
||||||
|
default: ASSERT(0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SM_StartTweeningOffScreen:
|
||||||
|
TweenOffScreen();
|
||||||
|
this->SendScreenMessage( SM_StartFadingOut, 0.8f );
|
||||||
|
break;
|
||||||
|
case SM_StartFadingOut:
|
||||||
|
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::MenuLeft( PlayerNumber pn )
|
||||||
|
{
|
||||||
|
if( m_Choice[pn] == 0 ) // can't go left any more
|
||||||
|
return;
|
||||||
|
if( m_bChosen[pn] )
|
||||||
|
return;
|
||||||
|
|
||||||
|
ChangeTo( pn, m_Choice[pn], m_Choice[pn]-1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::MenuRight( PlayerNumber pn )
|
||||||
|
{
|
||||||
|
if( m_Choice[pn] == NUM_CHOICES_EX-1 ) // can't go right any more
|
||||||
|
return;
|
||||||
|
if( m_bChosen[pn] )
|
||||||
|
return;
|
||||||
|
|
||||||
|
ChangeTo( pn, m_Choice[pn], m_Choice[pn]+1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ScreenSelectDifficultyEX::AnyPlayerIsOnCourse()
|
||||||
|
{
|
||||||
|
int pl;
|
||||||
|
for( pl=0; pl<NUM_PLAYERS; pl++ )
|
||||||
|
{
|
||||||
|
switch( m_Choice[pl] )
|
||||||
|
{
|
||||||
|
case CHOICE_EX_NONSTOP:
|
||||||
|
case CHOICE_EX_ONI:
|
||||||
|
case CHOICE_EX_ENDLESS: return true; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ScreenSelectDifficultyEX::PlayerIsOnCourse( PlayerNumber pl )
|
||||||
|
{
|
||||||
|
switch( m_Choice[pl] )
|
||||||
|
{
|
||||||
|
case CHOICE_EX_NONSTOP:
|
||||||
|
case CHOICE_EX_ONI:
|
||||||
|
case CHOICE_EX_ENDLESS: return true; break;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::ChangeTo( PlayerNumber pn, int iOldChoice, int iNewChoice )
|
||||||
|
{
|
||||||
|
bool bSomeoneMadeAChoice = false;
|
||||||
|
int p;
|
||||||
|
for( p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( GAMESTATE->IsPlayerEnabled(p) && m_bChosen[p] )
|
||||||
|
{
|
||||||
|
bSomeoneMadeAChoice = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// change only the player who pressed the button
|
||||||
|
m_Choice[pn] = (ChoiceEx)iNewChoice;
|
||||||
|
|
||||||
|
if( bSomeoneMadeAChoice && AnyPlayerIsOnCourse() )
|
||||||
|
{
|
||||||
|
m_Choice[pn] = (ChoiceEx)iOldChoice; // Put it back on the old difficulty
|
||||||
|
return; // don't allow changing to courses after one player has chosen
|
||||||
|
}
|
||||||
|
|
||||||
|
if( PlayerIsOnCourse(pn) ) // If one player is on a course, all are on the same one
|
||||||
|
{
|
||||||
|
for( unsigned f=0; f<NUM_PLAYERS; f++ )
|
||||||
|
{
|
||||||
|
m_Choice[f] = (ChoiceEx)m_Choice[pn];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool bOtherWasOnCourse = false;
|
||||||
|
if( !PlayerIsOnCourse(pn) && AnyPlayerIsOnCourse() )
|
||||||
|
{ // Current player is not on a course, but another player IS.. fix this
|
||||||
|
for( unsigned s=0; s<NUM_PLAYERS;s++)
|
||||||
|
{
|
||||||
|
m_Choice[s] = (ChoiceEx)m_Choice[pn];
|
||||||
|
bOtherWasOnCourse = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for( p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( AnyPlayerIsOnCourse() == true || bOtherWasOnCourse == true )
|
||||||
|
{
|
||||||
|
if( m_Choice[p] == CHOICE_EX_NONSTOP && iOldChoice != CHOICE_EX_ONI || m_Choice[p] == CHOICE_EX_HARD && iOldChoice != CHOICE_EX_MEDIUM )
|
||||||
|
{
|
||||||
|
// Lock any changes during this, like arcade does
|
||||||
|
m_fLockInputTime = 0.5f;
|
||||||
|
|
||||||
|
// roll up, only if this is HEAVY-2-NONSTOP, or NONSTOP-2-HEAVY
|
||||||
|
m_sprPicture[p].StopTweening();
|
||||||
|
m_sprPicture[p].BeginTweening( 0.01f, TWEEN_BOUNCE_BEGIN );
|
||||||
|
m_sprPicture[p].SetTweenZoomY( 0 );
|
||||||
|
m_sprHeader[p].StopTweening();
|
||||||
|
m_sprHeader[p].BeginTweening( 0.01f, TWEEN_BOUNCE_BEGIN );
|
||||||
|
m_sprHeader[p].SetTweenZoomY( 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CString sPictureFile = ssprintf( "select difficulty ex picture %s", CHOICE_TEXT[m_Choice[p]].c_str() );
|
||||||
|
m_sprPicture[p].Load( THEME->GetPathTo("Graphics",sPictureFile) );
|
||||||
|
|
||||||
|
sPictureFile = ssprintf( "select difficulty ex header %s", CHOICE_TEXT[m_Choice[p]].c_str() );
|
||||||
|
m_sprHeader[p].Load( THEME->GetPathTo("Graphics",sPictureFile) );
|
||||||
|
|
||||||
|
|
||||||
|
if( AnyPlayerIsOnCourse() == true || bOtherWasOnCourse == true )
|
||||||
|
{
|
||||||
|
if( m_Choice[p] == CHOICE_EX_NONSTOP && iOldChoice != CHOICE_EX_ONI || m_Choice[p] == CHOICE_EX_HARD && iOldChoice != CHOICE_EX_MEDIUM )
|
||||||
|
{
|
||||||
|
/* See above.. This executes on the same conditions. Those conditions
|
||||||
|
should --NOT-- have changed by this time */
|
||||||
|
m_sprPicture[p].BeginTweening( 0.3f, TWEEN_BOUNCE_END );
|
||||||
|
m_sprPicture[p].SetTweenZoomY( 1 );
|
||||||
|
|
||||||
|
m_sprHeader[p].BeginTweening( 0.3f, TWEEN_BOUNCE_END );
|
||||||
|
m_sprHeader[p].SetTweenZoomY( 1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
m_sprJoinMessageShadow[p].StopTweening();
|
||||||
|
m_sprJoinMessageShadow[p].BeginTweening( 0.2f, TWEEN_LINEAR );
|
||||||
|
/* if( NUM_ENABLED_PLAYERS == 1 )
|
||||||
|
{
|
||||||
|
m_sprJoinMessageShadow[p].SetTweenX( CURSOR_EX_SINGLE_X((PlayerNumber)p) );
|
||||||
|
m_sprJoinMessageShadow[p].SetTweenY( CURSOR_EX_SINGLE_Y((PlayerNumber)p) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*/ m_sprJoinMessageShadow[p].SetTweenX( CURSOR_EX_X((PlayerNumber)p) );
|
||||||
|
m_sprJoinMessageShadow[p].SetTweenY( CURSOR_EX_Y((PlayerNumber)p) );
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
m_soundChange.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::MenuStart( PlayerNumber pn )
|
||||||
|
{
|
||||||
|
bool bOKAllPlayers = false; // This keeps OK from being displayed again, if the player has already chosen
|
||||||
|
if( m_bChosen[pn] == true )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if( AnyPlayerIsOnCourse() == true ) // If a course is selected, all players get the same thing
|
||||||
|
{
|
||||||
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
m_bChosen[p] = true;
|
||||||
|
}
|
||||||
|
bOKAllPlayers = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_bChosen[pn] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_soundSelect.Play();
|
||||||
|
int iSelection = m_Choice[pn];
|
||||||
|
|
||||||
|
switch( iSelection )
|
||||||
|
{
|
||||||
|
case 0: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment beginner") ); break;
|
||||||
|
case 1: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment easy") ); break;
|
||||||
|
case 2: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment medium") ); break;
|
||||||
|
case 3: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment hard") ); break;
|
||||||
|
case 4: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment nonstop") ); break;
|
||||||
|
case 5: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment oni") ); break;
|
||||||
|
case 6: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment endless") ); break;
|
||||||
|
}
|
||||||
|
if( bOKAllPlayers == true ) // Show OK Icon
|
||||||
|
{
|
||||||
|
for( unsigned pk=0; pk<NUM_PLAYERS; pk++ )
|
||||||
|
{
|
||||||
|
ShowSelected((PlayerNumber)pk);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ShowSelected((PlayerNumber)pn);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// check to see if everyone has chosen
|
||||||
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( GAMESTATE->IsPlayerEnabled((PlayerNumber)p) && m_bChosen[p] == false )
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_Menu.StopTimer();
|
||||||
|
this->SendScreenMessage( SM_StartTweeningOffScreen, 0.7f );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::ShowSelected( PlayerNumber pv )
|
||||||
|
{
|
||||||
|
|
||||||
|
m_sprCursor[pv].BeginTweening( 0.2f );
|
||||||
|
m_sprCursor[pv].BeginTweening( 0.2f );
|
||||||
|
|
||||||
|
|
||||||
|
/* if( NUM_ENABLED_PLAYERS == 1 )
|
||||||
|
{
|
||||||
|
m_sprCursor[pv].SetTweenX( CURSOR_EX_SINGLE_X(pv) );
|
||||||
|
m_sprCursor[pv].SetTweenY( CURSOR_EX_SINGLE_Y(pv) );
|
||||||
|
m_sprOK[pv].SetX( CURSOR_EX_SINGLE_X(pv) );
|
||||||
|
m_sprOK[pv].SetY( CURSOR_EX_SINGLE_Y(pv) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*/ m_sprCursor[pv].SetTweenX( CURSOR_EX_X(pv) );
|
||||||
|
m_sprCursor[pv].SetTweenY( CURSOR_EX_Y(pv) );
|
||||||
|
m_sprOK[pv].SetX( CURSOR_EX_X(pv) );
|
||||||
|
m_sprOK[pv].SetY( CURSOR_EX_Y(pv) );
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
m_sprOK[pv].SetDiffuse( RageColor(1,1,1,0) );
|
||||||
|
m_sprOK[pv].SetZoom( 2 );
|
||||||
|
|
||||||
|
m_sprOK[pv].BeginTweening( 0.2f );
|
||||||
|
m_sprOK[pv].SetTweenZoom( 1 );
|
||||||
|
m_sprOK[pv].SetTweenDiffuse( RageColor(1,1,1,1) );
|
||||||
|
|
||||||
|
m_sprJoinMessageShadow[pv].BeginTweening( 0.2f );
|
||||||
|
m_sprJoinMessageShadow[pv].BeginTweening( 0.2f );
|
||||||
|
m_sprJoinMessageShadow[pv].SetDiffuse( RageColor(0,0,0,0) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::MenuBack( PlayerNumber pn )
|
||||||
|
{
|
||||||
|
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::TweenOffScreen()
|
||||||
|
{
|
||||||
|
unsigned p;
|
||||||
|
|
||||||
|
for( p=0; p < m_SubActors.size(); p++ )
|
||||||
|
m_SubActors[p]->StopTweening();
|
||||||
|
|
||||||
|
for( p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_sprCursor[p].BeginTweening( 0.3f );
|
||||||
|
m_sprCursor[p].SetTweenZoom( 0 );
|
||||||
|
|
||||||
|
m_sprOK[p].BeginTweening( 0.3f );
|
||||||
|
m_sprOK[p].SetTweenZoom( 0 );
|
||||||
|
|
||||||
|
m_sprJoinMessageShadow[p].BeginTweening( 0.3f );
|
||||||
|
m_sprJoinMessageShadow[p].SetTweenDiffuse( RageColor(0,0,0,0) );
|
||||||
|
}
|
||||||
|
|
||||||
|
for( unsigned c=0; c<NUM_PLAYERS; c++ )
|
||||||
|
{
|
||||||
|
m_sprHeader[c].FadeOff( 0, "fadeout", 0.3f );
|
||||||
|
m_sprPicture[c].FadeOff( 0, "fadeout", 0.3f );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectDifficultyEX::TweenOnScreen()
|
||||||
|
{
|
||||||
|
unsigned p;
|
||||||
|
for( p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int iSelection = m_Choice[p];
|
||||||
|
/* if( NUM_ENABLED_PLAYERS == 1 )
|
||||||
|
{
|
||||||
|
m_sprCursor[p].SetXY( CURSOR_EX_SINGLE_X((PlayerNumber)p), CURSOR_EX_SINGLE_Y((PlayerNumber)p) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*/ m_sprCursor[p].SetXY( CURSOR_EX_X((PlayerNumber)p), CURSOR_EX_Y((PlayerNumber)p) );
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
m_sprCursor[p].FadeOn( 0, "SpinZ ZoomX ZoomY Fade", 0.3f );
|
||||||
|
/* if( NUM_ENABLED_PLAYERS == 1 )
|
||||||
|
{
|
||||||
|
m_sprJoinMessageShadow[p].SetXY( CURSOR_EX_SINGLE_X((PlayerNumber)p), CURSOR_EX_SINGLE_Y((PlayerNumber)p) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*/ m_sprJoinMessageShadow[p].SetXY( CURSOR_EX_X((PlayerNumber)p), CURSOR_EX_Y((PlayerNumber)p) );
|
||||||
|
// }
|
||||||
|
RageColor colorOriginal = m_sprJoinMessageShadow[p].GetDiffuse();
|
||||||
|
m_sprJoinMessageShadow[p].SetDiffuse( RageColor(0,0,0,0) );
|
||||||
|
m_sprJoinMessageShadow[p].BeginTweening( 0.3f );
|
||||||
|
m_sprJoinMessageShadow[p].SetTweenDiffuse( colorOriginal );
|
||||||
|
}
|
||||||
|
|
||||||
|
for( unsigned d=0; d<NUM_PLAYERS; d++ )
|
||||||
|
{
|
||||||
|
// fade in and bring onscreen
|
||||||
|
/* if( NUM_ENABLED_PLAYERS == 1 )
|
||||||
|
{
|
||||||
|
m_sprHeader[d].SetXY( DIFFICULTY_SINGLE_PLAYER_X, DIFFICULTY_SINGLE_PLAYER_Y );
|
||||||
|
m_sprPicture[d].SetXY( DIFFICULTY_SINGLE_PLAYER_X, DIFFICULTY_SINGLE_PLAYER_Y );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*/ m_sprHeader[d].SetXY( DIFFICULTY_X(d), DIFFICULTY_Y(d) );
|
||||||
|
m_sprPicture[d].SetXY( DIFFICULTY_X(d), DIFFICULTY_Y(d) );
|
||||||
|
// }
|
||||||
|
m_sprHeader[d].FadeOn( 0, "fadeon",0.3f );
|
||||||
|
m_sprPicture[d].FadeOn( 0, "fadeon",0.3f );
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
/*
|
||||||
|
-----------------------------------------------------------------------------
|
||||||
|
File: ScreenSelectDifficultyEX.h
|
||||||
|
|
||||||
|
Desc: Select the game mode - DDRExtreme style.
|
||||||
|
|
||||||
|
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
|
||||||
|
Chris Danford
|
||||||
|
Kevin Slaughter
|
||||||
|
-----------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Screen.h"
|
||||||
|
#include "Sprite.h"
|
||||||
|
#include "RandomSample.h"
|
||||||
|
#include "Screen.h"
|
||||||
|
#include "Quad.h"
|
||||||
|
#include "MenuElements.h"
|
||||||
|
#include "RandomSample.h"
|
||||||
|
|
||||||
|
|
||||||
|
class ScreenSelectDifficultyEX : public Screen
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum ChoiceEx
|
||||||
|
{
|
||||||
|
CHOICE_EX_BEGINNER = 0,
|
||||||
|
CHOICE_EX_EASY,
|
||||||
|
CHOICE_EX_MEDIUM,
|
||||||
|
CHOICE_EX_HARD,
|
||||||
|
CHOICE_EX_NONSTOP,
|
||||||
|
CHOICE_EX_ONI,
|
||||||
|
CHOICE_EX_ENDLESS,
|
||||||
|
NUM_CHOICES_EX
|
||||||
|
};
|
||||||
|
|
||||||
|
ScreenSelectDifficultyEX();
|
||||||
|
virtual ~ScreenSelectDifficultyEX();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void ChangeTo( PlayerNumber pn, int iOldChoice, int iNewChoice );
|
||||||
|
void ShowSelected( PlayerNumber pv );
|
||||||
|
|
||||||
|
MenuElements m_Menu;
|
||||||
|
|
||||||
|
ActorFrame m_framePages;
|
||||||
|
|
||||||
|
Sprite m_sprHeader[NUM_PLAYERS];
|
||||||
|
Sprite m_sprPicture[NUM_PLAYERS];
|
||||||
|
Sprite m_sprExplanation;
|
||||||
|
Sprite m_sprMoreArrows;
|
||||||
|
|
||||||
|
|
||||||
|
Sprite m_sprCursor[NUM_PLAYERS];
|
||||||
|
Sprite m_sprJoinMessageShadow[NUM_PLAYERS];
|
||||||
|
Sprite m_sprOK[NUM_PLAYERS];
|
||||||
|
|
||||||
|
RageSound m_soundChange;
|
||||||
|
RageSound m_soundSelect;
|
||||||
|
RandomSample m_soundDifficult;
|
||||||
|
|
||||||
|
ChoiceEx m_Choice[NUM_PLAYERS];
|
||||||
|
bool m_bChosen[NUM_PLAYERS];
|
||||||
|
bool AnyPlayerIsOnCourse();
|
||||||
|
bool PlayerIsOnCourse( PlayerNumber pl );
|
||||||
|
|
||||||
|
float m_fLockInputTime;
|
||||||
|
|
||||||
|
|
||||||
|
virtual void Update( float fDeltaTime );
|
||||||
|
virtual void DrawPrimitives();
|
||||||
|
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||||
|
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||||
|
|
||||||
|
void MenuLeft( PlayerNumber pn );
|
||||||
|
void MenuRight( PlayerNumber pn );
|
||||||
|
void MenuStart( PlayerNumber pn );
|
||||||
|
void MenuBack( PlayerNumber pn );
|
||||||
|
|
||||||
|
void TweenOffScreen();
|
||||||
|
void TweenOnScreen();
|
||||||
|
};
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
#define PREVIEW_Y THEME->GetMetricF("ScreenSelectStyle","PreviewY")
|
#define PREVIEW_Y THEME->GetMetricF("ScreenSelectStyle","PreviewY")
|
||||||
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
|
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
|
||||||
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
|
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
|
||||||
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectStyle","NextScreen")
|
#define NEXT_SCREEN PREFSMAN->m_bDDRExtremeDifficultySelect? THEME->GetMetric("ScreenSelectStyle","NextScreen") : "ScreenSelectDifficultyEX"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user