Checked in files for ScreenSelectDifficultyEX
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/*
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-----------------------------------------------------------------------------
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File: ScreenSelectDifficultyEX.h
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Desc: Select the game mode - DDRExtreme style.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "RandomSample.h"
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#include "Screen.h"
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#include "Quad.h"
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#include "MenuElements.h"
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#include "RandomSample.h"
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class ScreenSelectDifficultyEX : public Screen
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{
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public:
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enum ChoiceEx
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{
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CHOICE_EX_BEGINNER = 0,
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CHOICE_EX_EASY,
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CHOICE_EX_MEDIUM,
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CHOICE_EX_HARD,
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CHOICE_EX_NONSTOP,
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CHOICE_EX_ONI,
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CHOICE_EX_ENDLESS,
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NUM_CHOICES_EX
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};
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ScreenSelectDifficultyEX();
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virtual ~ScreenSelectDifficultyEX();
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private:
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void ChangeTo( PlayerNumber pn, int iOldChoice, int iNewChoice );
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void ShowSelected( PlayerNumber pv );
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MenuElements m_Menu;
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ActorFrame m_framePages;
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Sprite m_sprHeader[NUM_PLAYERS];
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Sprite m_sprPicture[NUM_PLAYERS];
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Sprite m_sprExplanation;
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Sprite m_sprMoreArrows;
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Sprite m_sprCursor[NUM_PLAYERS];
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Sprite m_sprJoinMessageShadow[NUM_PLAYERS];
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Sprite m_sprOK[NUM_PLAYERS];
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RageSound m_soundChange;
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RageSound m_soundSelect;
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RandomSample m_soundDifficult;
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ChoiceEx m_Choice[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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bool AnyPlayerIsOnCourse();
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bool PlayerIsOnCourse( PlayerNumber pl );
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float m_fLockInputTime;
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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void TweenOffScreen();
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void TweenOnScreen();
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};
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