Checked in files for ScreenSelectDifficultyEX
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@@ -171,6 +171,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.GetValueB( "Options", "ShowSongOptions", m_bShowSongOptions );
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ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.GetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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m_asAdditionalSongFolders.clear();
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@@ -244,6 +245,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValueB( "Options", "ShowSongOptions", m_bShowSongOptions );
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ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.SetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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/* Only write these if they aren't the default. This ensures that we can change
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* the default and have it take effect for everyone (except people who
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