working on ScreenHowToPlay

This commit is contained in:
Chris Danford
2003-04-05 03:49:03 +00:00
parent 0bd83b6e3e
commit 69d307a4bd
8 changed files with 98 additions and 9 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 58 KiB

After

Width:  |  Height:  |  Size: 4.1 KiB

+7 -4
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@@ -1114,15 +1114,15 @@ NextScreen=ScreenLogo
LogoOnCommand=x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
VersionOnCommand=horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
SongsOnCommand=horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
NextScreen=ScreenDemonstration
NextScreen=ScreenHowToPlay
[ScreenHowToPlay]
NextScreen=ScreenHowToPlay
[ScreenDemonstration]
SecondsToShow=30
NextScreen=ScreenRanking
[ScreenHowToPlay]
NextScreen=ScreenUnlock
[ScreenNameEntry]
TimerX=320
TimerY=30
@@ -1272,3 +1272,6 @@ TextsSpacingX=0
TextsSpacingY=30
TextsZoom=0.5
NextScreen=ScreenRanking
[ScreenGameOver]
NextScreen=ScreenCompany
+1 -1
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@@ -40,7 +40,7 @@ OptionIcon::OptionIcon()
void OptionIcon::Load( PlayerNumber pn, CString sText, bool bHeader )
{
static CString sStopWords[] = { "OFF", "VISIBLE", "VIVID", "STANDARD", "X1", "HOLDS", "DEFAULT" };
static CString sStopWords[] = { "OFF", "VISIBLE", "VIVID", "STANDARD", "X1", "HOLDS", "DEFAULT", "OVERHEAD" };
const int iNumStopWords = sizeof(sStopWords)/sizeof(sStopWords[0]);
for( int i=0; i<iNumStopWords; i++ )
+1 -1
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@@ -45,7 +45,7 @@ OptionRow g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
OptionRow( "Announcer" ),
OptionRow( "Theme" ),
OptionRow( "Default\nNoteSkin" ),
OptionRow( "How To\nPlay", "SKIP","SHOW"),
OptionRow( "Instructions", "SKIP","SHOW"),
OptionRow( "Caution", "SKIP","SHOW"),
OptionRow( "Oni Score\nDisplay","PERCENT","DANCE POINTS"),
OptionRow( "Song\nGroup", "ALL MUSIC","CHOOSE"),
+4 -1
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@@ -22,6 +22,9 @@ const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
#define NEXT_SCREEN THEME->GetMetric("ScreenGameOver","NextScreen")
ScreenGameOver::ScreenGameOver()
{
GAMESTATE->Reset();
@@ -50,7 +53,7 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
m_Fade.CloseWipingRight( SM_GoToNextScreen );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
+71
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@@ -0,0 +1,71 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenHowToPlay
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenHowToPlay.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "GameDef.h"
#include "RageLog.h"
#include "SongManager.h"
#include "NoteFieldPositioning.h"
ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
{
GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
m_LifeMeter.Load( PLAYER_1 );
m_LifeMeter.SetXY( 480, 40 );
this->AddChild( &m_LifeMeter );
NoteData* pND = new NoteData;
pND->SetNumTracks( 4 );
pND->SetTapNote( 0, ROWS_PER_BEAT*12, TAP_TAP );
pND->SetTapNote( 1, ROWS_PER_BEAT*16, TAP_TAP );
pND->SetTapNote( 2, ROWS_PER_BEAT*20, TAP_TAP );
pND->SetTapNote( 0, ROWS_PER_BEAT*24, TAP_TAP );
pND->SetTapNote( 3, ROWS_PER_BEAT*24, TAP_TAP );
pND->SetTapNote( 0, ROWS_PER_BEAT*28, TAP_TAP );
m_pSong = new Song;
m_pSong->AddBPMSegment( BPMSegment(0,120) );
m_pSong->AddStopSegment( StopSegment(12,2) );
m_pSong->AddStopSegment( StopSegment(16,2) );
m_pSong->AddStopSegment( StopSegment(20,2) );
m_pSong->AddStopSegment( StopSegment(24,2) );
m_pSong->AddStopSegment( StopSegment(28,2) );
GAMESTATE->m_pCurSong = m_pSong;
GAMESTATE->m_bPastHereWeGo = true;
m_Player.Load( PLAYER_1, pND, NULL, NULL, NULL, NULL );
m_Player.SetX( 480 );
this->AddChild( &m_Player );
delete pND;
m_fFakeSecondsIntoSong = 0;
GAMESTATE->m_Position[PLAYER_1]->LoadFromStyleDef(GAMESTATE->GetCurrentStyleDef(), PLAYER_1);
}
ScreenHowToPlay::~ScreenHowToPlay()
{
delete m_pSong;
}
void ScreenHowToPlay::Update( float fDelta )
{
m_fFakeSecondsIntoSong += fDelta;
GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong );
ScreenAttract::Update( fDelta );
}
+13 -1
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@@ -10,12 +10,24 @@
*/
#include "ScreenAttract.h"
#include "Player.h"
#include "LifeMeterBar.h"
class ScreenHowToPlay : public ScreenAttract
{
public:
ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay") {};
ScreenHowToPlay();
~ScreenHowToPlay();
virtual void Update( float fDelta );
protected:
LifeMeterBar m_LifeMeter;
Player m_Player;
Song* m_pSong;
float m_fFakeSecondsIntoSong;
};
+1 -1
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@@ -364,7 +364,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) )
max_grade = max( max_grade, stats.GetGrade((PlayerNumber)p) );
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
if( max_grade >= GRADE_AA )
SCREENMAN->SetNewScreen( "ScreenCredits" );
else
SCREENMAN->SetNewScreen( "ScreenMusicScroll" );