remove last xbox references
This commit is contained in:
+1
-33
@@ -68,27 +68,12 @@
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#include "SpecialFiles.h"
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#include "SpecialFiles.h"
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#include "Profile.h"
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#include "Profile.h"
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#if defined(XBOX)
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#if defined(WIN32)
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#include "Archutils/Xbox/VirtualMemory.h"
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#endif
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#if defined(WIN32) && !defined(XBOX)
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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// since the XBOX SDK only works with VS.Net 2003, this doesn't exist yet.
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// see http://old.nabble.com/Linking-Error-with-MSVC%2B%2B-6.0-td21608559.html
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// for more information. -aj
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#if defined(XBOX)
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extern "C"
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{
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int _get_output_format( void ){ return 0; }
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}
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#endif
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static Preference<bool> g_bAllowMultipleInstances( "AllowMultipleInstances", false );
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static Preference<bool> g_bAllowMultipleInstances( "AllowMultipleInstances", false );
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void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
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void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
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{
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{
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/* We can't rely on there being full-screen video modes that give us square
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/* We can't rely on there being full-screen video modes that give us square
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@@ -469,14 +454,6 @@ struct VideoCardDefaults
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}
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}
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} const g_VideoCardDefaults[] =
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} const g_VideoCardDefaults[] =
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{
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{
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VideoCardDefaults(
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"Xbox",
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"d3d",
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600,400,
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32,32,32,
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2048,
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true
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),
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VideoCardDefaults(
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VideoCardDefaults(
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"Voodoo *5",
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"Voodoo *5",
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"d3d,opengl", // received 3 reports of opengl crashing. -Chris
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"d3d,opengl", // received 3 reports of opengl crashing. -Chris
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@@ -636,8 +613,6 @@ static RString GetVideoDriverName()
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{
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{
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#if defined(_WINDOWS)
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#if defined(_WINDOWS)
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return GetPrimaryVideoDriverName();
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return GetPrimaryVideoDriverName();
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#elif defined(_XBOX)
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return "Xbox";
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#else
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#else
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return "OpenGL";
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return "OpenGL";
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#endif
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#endif
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@@ -880,11 +855,8 @@ static void MountTreeOfZips( const RString &dir )
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RString path = dirs.back();
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RString path = dirs.back();
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dirs.pop_back();
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dirs.pop_back();
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#if !defined(XBOX)
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// Xbox doesn't detect directories properly, so we'll ignore this
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if( !IsADirectory(path) )
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if( !IsADirectory(path) )
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continue;
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continue;
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#endif
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vector<RString> zips;
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vector<RString> zips;
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GetDirListing( path + "/*.zip", zips, false, true );
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GetDirListing( path + "/*.zip", zips, false, true );
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@@ -998,10 +970,6 @@ int main(int argc, char* argv[])
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ApplyLogPreferences();
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ApplyLogPreferences();
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#if defined(XBOX)
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vmem_Manager.Init();
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#endif
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WriteLogHeader();
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WriteLogHeader();
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// Set up alternative filesystem trees.
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// Set up alternative filesystem trees.
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