don't let tab affect mod approach speed
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@@ -6,6 +6,7 @@
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#include "PlayerNumber.h"
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#include "PlayerOptions.h"
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#include "Attack.h"
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#include "RageTimer.h"
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struct lua_State;
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class PlayerState
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@@ -22,6 +23,7 @@ public:
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MultiPlayer m_mp;
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RageTimer m_timerPlayerOptions;
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PlayerOptions m_CurrentPlayerOptions; // current approaches destination
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PlayerOptions m_PlayerOptions; // change this, and current will move gradually toward it
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PlayerOptions m_StagePlayerOptions; // options that are in effect for this stage. May be different from m_StoredPlayerOptions if using forced beginner or forced Survial mods
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