diff --git a/stepmania/src/Makefile.am b/stepmania/src/Makefile.am
index c2941ea7af..a621935a94 100644
--- a/stepmania/src/Makefile.am
+++ b/stepmania/src/Makefile.am
@@ -22,7 +22,7 @@ $(srcdir)/libresample/libresample.a:
Screens = \
Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h \
-ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h \
+ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h \
ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \
ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \
ScreenClearBookkeepingData.cpp ScreenClearBookkeepingData.h ScreenClearMachineStats.cpp ScreenClearMachineStats.h \
diff --git a/stepmania/src/ScreenCaution.cpp b/stepmania/src/ScreenCaution.cpp
deleted file mode 100644
index dd1e41af68..0000000000
--- a/stepmania/src/ScreenCaution.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-#include "global.h"
-#include "ScreenCaution.h"
-#include "GameConstantsAndTypes.h"
-#include "PrefsManager.h"
-#include "ScreenManager.h"
-#include "AnnouncerManager.h"
-#include "GameSoundManager.h"
-#include "ThemeManager.h"
-
-#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
-
-
-const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
-const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
-
-
-REGISTER_SCREEN_CLASS( ScreenCaution );
-ScreenCaution::ScreenCaution( CString sName ) : Screen( sName )
-{
- if(!PREFSMAN->m_bShowCaution)
- {
- this->PostScreenMessage( SM_GoToNextScreen, 0.f );
- return;
- }
-
- m_Background.LoadFromAniDir( THEME->GetPathB(m_sName,"background") );
- this->AddChild( &m_Background );
-
- m_In.Load( THEME->GetPathB(m_sName,"in") );
- m_In.StartTransitioning( SM_DoneOpening );
- this->AddChild( &m_In );
-
- m_Out.Load( THEME->GetPathB(m_sName,"out") );
- this->AddChild( &m_Out );
-
- m_Back.Load( THEME->GetPathToB("Common back") );
- this->AddChild( &m_Back );
-
- float fCloseInSeconds = m_Background.GetLengthSeconds()-m_Out.GetLengthSeconds();
- fCloseInSeconds = max( 0, fCloseInSeconds );
- this->PostScreenMessage( SM_StartClosing, fCloseInSeconds );
-
- SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
-}
-
-
-void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
-{
- if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
- return; // handled
-
- Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
-}
-
-
-void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
-{
- switch( SM )
- {
- case SM_StartClosing:
- m_Background.PlayCommand("Off");
- m_Out.StartTransitioning( SM_GoToNextScreen );
- break;
- case SM_DoneOpening:
- SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
- break;
- case SM_GoToPrevScreen:
- SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
- break;
- case SM_GoToNextScreen:
- SCREENMAN->SetNewScreen( NEXT_SCREEN );
- break;
- }
-}
-
-void ScreenCaution::MenuStart( PlayerNumber pn )
-{
- if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
- return;
- m_Background.PlayCommand("Off");
- m_Out.StartTransitioning( SM_GoToNextScreen );
-}
-
-void ScreenCaution::MenuBack( PlayerNumber pn )
-{
- if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
- return;
- this->ClearMessageQueue();
- m_Back.StartTransitioning( SM_GoToPrevScreen );
- SCREENMAN->PlayBackSound();
-}
-
-/*
- * (c) 2001-2004 Chris Danford
- * All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, and/or sell copies of the Software, and to permit persons to
- * whom the Software is furnished to do so, provided that the above
- * copyright notice(s) and this permission notice appear in all copies of
- * the Software and that both the above copyright notice(s) and this
- * permission notice appear in supporting documentation.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
- * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
- * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
- * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
diff --git a/stepmania/src/ScreenCaution.h b/stepmania/src/ScreenCaution.h
deleted file mode 100644
index 512aaed9ea..0000000000
--- a/stepmania/src/ScreenCaution.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef SCREEN_CAUTION_H
-#define SCREEN_CAUTION_H
-
-#include "Screen.h"
-#include "RandomSample.h"
-#include "BGAnimation.h"
-#include "Transition.h"
-
-
-class ScreenCaution : public Screen
-{
-public:
- ScreenCaution( CString sName );
-
- virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
- virtual void HandleScreenMessage( const ScreenMessage SM );
-
-protected:
- void MenuStart( PlayerNumber pn );
- void MenuBack( PlayerNumber pn );
- BGAnimation m_Background;
- Transition m_In;
- Transition m_Out;
- Transition m_Back;
-};
-
-#endif
-
-/*
- * (c) 2001-2004 Chris Danford, Glenn Maynard
- * All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, and/or sell copies of the Software, and to permit persons to
- * whom the Software is furnished to do so, provided that the above
- * copyright notice(s) and this permission notice appear in all copies of
- * the Software and that both the above copyright notice(s) and this
- * permission notice appear in supporting documentation.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
- * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
- * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
- * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj
index d084a46dd0..cb118fa720 100644
--- a/stepmania/src/StepMania.vcproj
+++ b/stepmania/src/StepMania.vcproj
@@ -187,12 +187,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
-
-
-
-