simplify
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@@ -388,10 +388,7 @@ RageDisplay *CreateDisplay()
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if( sRenderer.CompareNoCase("opengl")==0 )
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if( sRenderer.CompareNoCase("opengl")==0 )
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{
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{
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#if !defined(_XBOX)
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#if defined(SUPPORT_OPENGL)
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/* Try to create an OpenGL renderer. This should always succeed. (Actually,
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* SDL may throw, but that only happens with broken driver installations, and
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* we probably don't want to fall back on D3D in that case anyway.) */
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error += "Initializing OpenGL...\n";
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error += "Initializing OpenGL...\n";
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try {
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try {
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return new RageDisplay_OGL( params, PREFSMAN->m_bAllowUnacceleratedRenderer );
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return new RageDisplay_OGL( params, PREFSMAN->m_bAllowUnacceleratedRenderer );
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@@ -403,7 +400,7 @@ RageDisplay *CreateDisplay()
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}
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}
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else if( sRenderer.CompareNoCase("d3d")==0 )
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else if( sRenderer.CompareNoCase("d3d")==0 )
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{
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{
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#if defined(WIN32)
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#if defined(SUPPORT_D3D)
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error += "Initializing Direct3D...\n";
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error += "Initializing Direct3D...\n";
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try {
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try {
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return new RageDisplay_D3D( params );
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return new RageDisplay_D3D( params );
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