Err...well, that merge failed. Try this one.

This commit is contained in:
Jason Felds
2011-02-28 00:21:57 -05:00
+8 -3
View File
@@ -328,6 +328,9 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
}
}
vector<RageSpriteVertex*> vertices;
int iNumVertsToDraw = 0;
for( int start = iStartGlyph; start < iEndGlyph; )
{
int end = start;
@@ -348,14 +351,16 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
* the texture wrapping state. If setting the wrapping state is found to be slow,
* there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */
Actor::SetTextureRenderStates();
RageSpriteVertex &start_vertex = m_aVertices[start*4];
int iNumVertsToDraw = (end-start)*4;
DISPLAY->DrawQuads( &start_vertex, iNumVertsToDraw );
vertices.push_back(&start_vertex);
iNumVertsToDraw += (end-start)*4;
}
start = end;
}
if (!vertices.empty())
DISPLAY->DrawQuads( vertices[0], iNumVertsToDraw );
}
/* sText is UTF-8. If not all of the characters in sText are available in the