Err...well, that merge failed. Try this one.
This commit is contained in:
+8
-3
@@ -328,6 +328,9 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
|
||||
}
|
||||
}
|
||||
|
||||
vector<RageSpriteVertex*> vertices;
|
||||
int iNumVertsToDraw = 0;
|
||||
|
||||
for( int start = iStartGlyph; start < iEndGlyph; )
|
||||
{
|
||||
int end = start;
|
||||
@@ -348,14 +351,16 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
|
||||
* the texture wrapping state. If setting the wrapping state is found to be slow,
|
||||
* there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */
|
||||
Actor::SetTextureRenderStates();
|
||||
|
||||
|
||||
RageSpriteVertex &start_vertex = m_aVertices[start*4];
|
||||
int iNumVertsToDraw = (end-start)*4;
|
||||
DISPLAY->DrawQuads( &start_vertex, iNumVertsToDraw );
|
||||
vertices.push_back(&start_vertex);
|
||||
iNumVertsToDraw += (end-start)*4;
|
||||
}
|
||||
|
||||
start = end;
|
||||
}
|
||||
if (!vertices.empty())
|
||||
DISPLAY->DrawQuads( vertices[0], iNumVertsToDraw );
|
||||
}
|
||||
|
||||
/* sText is UTF-8. If not all of the characters in sText are available in the
|
||||
|
||||
Reference in New Issue
Block a user