diff --git a/stepmania/Themes/default/BGAnimations/ScreenGameplay underlay/_warning.png b/stepmania/Themes/default/BGAnimations/ScreenGameplay underlay/_warning.png new file mode 100644 index 0000000000..eaab22a25f Binary files /dev/null and b/stepmania/Themes/default/BGAnimations/ScreenGameplay underlay/_warning.png differ diff --git a/stepmania/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua b/stepmania/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua new file mode 100644 index 0000000000..62ef0ee4e6 --- /dev/null +++ b/stepmania/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua @@ -0,0 +1,13 @@ +local children = { + LoadActor("_warning") .. { + InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y; + vertalign,top; + wag;effectmagnitude,0,0,10;effectperiod,2; + ); + OnCommand=cmd(diffusealpha,0); + ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1); + HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0); + }; +}; + +return Def.ActorFrame { children = children };