fix DIFFICULTY_INVALID used as a valid value

This commit is contained in:
Chris Danford
2006-07-14 20:26:11 +00:00
parent 8b3f014a73
commit 691d852d68
+3
View File
@@ -1349,6 +1349,8 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty()
break;
}
if( GAMESTATE->m_PreferredDifficulty[pn] != DIFFICULTY_INVALID )
{
int iDiff = abs(m_vpSteps[i]->GetDifficulty() - GAMESTATE->m_PreferredDifficulty[pn]);
if( iCurDifference == -1 || iDiff < iCurDifference )
@@ -1357,6 +1359,7 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty()
iCurDifference = iDiff;
}
}
}
CLAMP( iSelection, 0, m_vpSteps.size()-1 );
}