use GetDeviceSpecificInputString

This commit is contained in:
Glenn Maynard
2005-12-09 02:05:23 +00:00
parent b683be9023
commit 691b1a6d7a
+4 -3
View File
@@ -3,6 +3,7 @@
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "ScreenManager.h" #include "ScreenManager.h"
#include "RageLog.h" #include "RageLog.h"
#include "RageInput.h"
#include "InputMapper.h" #include "InputMapper.h"
#include "GameManager.h" #include "GameManager.h"
#include "GameState.h" #include "GameState.h"
@@ -343,10 +344,10 @@ void ScreenMapControllers::Refresh()
BitmapText *pText = pKey->m_textMappedTo[p][s]; BitmapText *pText = pKey->m_textMappedTo[p][s];
GameInput cur_gi( p, pKey->m_GameButton ); GameInput cur_gi( p, pKey->m_GameButton );
DeviceInput di; DeviceInput di;
CString sText = "-----------";
if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) ) if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) )
pText->SetText( di.ToString() ); sText = INPUTMAN->GetDeviceSpecificInputString( di );
else pText->SetText( sText );
pText->SetText( "-----------" );
if( bSelected ) if( bSelected )
{ {