Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
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@@ -165,7 +165,7 @@ static const MenuRow g_AreaMenuItems[] =
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{ "Clear", true, 0, { NULL } },
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{ "Quantize", true, 0, { "4TH","8TH","12TH","16TH","24TH","32ND","48TH","64TH" } },
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{ "Turn", true, 0, { "Left","Right","Mirror","Shuffle","Super Shuffle" } },
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{ "Transform", true, 0, { "NoHolds","NoMines","Little","Wide","Big","Quick","Skippy","Mines","Echo","Planted","Stomp","Twister","NoJumps","NoHands","NoQuads" } },
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{ "Transform", true, 0, { "NoHolds","NoMines","Little","Wide","Big","Quick","BMRize","Skippy","Mines","Echo","Planted","Stomp","Twister","NoJumps","NoHands","NoQuads" } },
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{ "Alter", true, 0, { "Backwards","Swap Sides","Copy Left To Right","Copy Right To Left","Clear Left","Clear Right","Collapse To One","Collapse Left","Shift Left","Shift Right" } },
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{ "Tempo", true, 0, { "Compress 2x","Compress 3->2","Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" } },
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{ "Play selection", true, 0, { NULL } },
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@@ -1759,6 +1759,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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case wide: NoteDataUtil::Wide( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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case big: NoteDataUtil::Big( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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case quick: NoteDataUtil::Quick( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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case bmrize: NoteDataUtil::BMRize( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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case skippy: NoteDataUtil::Skippy( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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case mines: NoteDataUtil::AddMines( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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case echo: NoteDataUtil::Echo( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
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