Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
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@@ -51,6 +51,7 @@ namespace NoteDataUtil
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void Wide( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void Big( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void Quick( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void BMRize( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void Skippy( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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void InsertIntelligentTaps( NoteData &in, float fWindowSizeBeats, float fInsertOffsetBeats, float fWindowStrideBeats, bool bSkippy, float fStartBeat = 0, float fEndBeat = 99999 );
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void AddMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
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