[notesloader] More cleanup.

Need to test something in gameplay before continuing.
This commit is contained in:
Jason Felds
2011-06-09 15:14:47 -04:00
parent dec615a2e7
commit 68fd21fdc8
5 changed files with 19 additions and 15 deletions
+11 -1
View File
@@ -26,10 +26,20 @@ struct SMALoader : public SMLoader
bool LoadFromDir( const RString &sPath, Song &out );
bool LoadFromSMAFile( const RString &sPath, Song &out );
void GetApplicableFiles( const RString &sPath, vector<RString> &out );
/**
* @brief Retrieve the list of .sma files.
* @param sPath a const reference to the path on the hard drive to check.
* @param out a vector of files found in the path.
*/
virtual void GetApplicableFiles( const RString &sPath, vector<RString> &out );
void ProcessBeatsPerMeasure( TimingData &out, const RString sParam );
void ProcessMultipliers( TimingData &out, const int iRowsPerBeat, const RString sParam );
/**
* @brief Process the Speed Segments from the string.
* @param out the TimingData being modified.
* @param line the string in question.
* @param rowsPerBeat the number of rows per beat for this purpose. */
virtual void ProcessSpeeds( TimingData &out, const RString line, const int rowsPerBeat );
};