[notesloader] More cleanup.
Need to test something in gameplay before continuing.
This commit is contained in:
+11
-1
@@ -26,10 +26,20 @@ struct SMALoader : public SMLoader
|
||||
bool LoadFromDir( const RString &sPath, Song &out );
|
||||
|
||||
bool LoadFromSMAFile( const RString &sPath, Song &out );
|
||||
void GetApplicableFiles( const RString &sPath, vector<RString> &out );
|
||||
/**
|
||||
* @brief Retrieve the list of .sma files.
|
||||
* @param sPath a const reference to the path on the hard drive to check.
|
||||
* @param out a vector of files found in the path.
|
||||
*/
|
||||
virtual void GetApplicableFiles( const RString &sPath, vector<RString> &out );
|
||||
|
||||
void ProcessBeatsPerMeasure( TimingData &out, const RString sParam );
|
||||
void ProcessMultipliers( TimingData &out, const int iRowsPerBeat, const RString sParam );
|
||||
/**
|
||||
* @brief Process the Speed Segments from the string.
|
||||
* @param out the TimingData being modified.
|
||||
* @param line the string in question.
|
||||
* @param rowsPerBeat the number of rows per beat for this purpose. */
|
||||
virtual void ProcessSpeeds( TimingData &out, const RString line, const int rowsPerBeat );
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user