cleaned up ShowSongOptions pref

Added fade for missed tap notes
move FailType to MachineOptions (so it's persistent)
This commit is contained in:
Chris Danford
2003-02-12 22:05:14 +00:00
parent de9c496399
commit 68f4bf1f31
15 changed files with 52 additions and 54 deletions
+2 -2
View File
@@ -93,7 +93,7 @@ bool PrepareForJukebox() // always return true.
GAMESTATE->m_PlayerOptions[p].m_bEffects[ PlayerOptions::EFFECT_MINI ] = true;
}
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
PREFSMAN->m_FailType = PrefsManager::FAIL_OFF;
}
for( int p=0; p<NUM_PLAYERS; p++ )
@@ -110,7 +110,7 @@ bool PrepareForJukebox() // always return true.
GAMESTATE->m_SongOptions = SongOptions();
GAMESTATE->m_SongOptions.m_LifeType = (randomf(0,1)>0.8f) ? SongOptions::LIFE_BATTERY : SongOptions::LIFE_BAR;
GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
PREFSMAN->m_FailType = PrefsManager::FAIL_OFF;
GAMESTATE->m_bDemonstration = true;