cleaned up ShowSongOptions pref
Added fade for missed tap notes move FailType to MachineOptions (so it's persistent)
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@@ -93,7 +93,7 @@ bool PrepareForJukebox() // always return true.
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GAMESTATE->m_PlayerOptions[p].m_bEffects[ PlayerOptions::EFFECT_MINI ] = true;
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}
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GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
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GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
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PREFSMAN->m_FailType = PrefsManager::FAIL_OFF;
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}
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -110,7 +110,7 @@ bool PrepareForJukebox() // always return true.
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GAMESTATE->m_SongOptions = SongOptions();
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GAMESTATE->m_SongOptions.m_LifeType = (randomf(0,1)>0.8f) ? SongOptions::LIFE_BATTERY : SongOptions::LIFE_BAR;
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GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
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PREFSMAN->m_FailType = PrefsManager::FAIL_OFF;
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GAMESTATE->m_bDemonstration = true;
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