small cleanup/comment thing here
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@@ -204,7 +204,6 @@ void ScreenWithMenuElements::StartPlayingMusic()
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if( !LuaHelpers::RunScript(L, sScript, "@"+m_sPathToMusic, sError, 0, 1) )
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if( !LuaHelpers::RunScript(L, sScript, "@"+m_sPathToMusic, sError, 0, 1) )
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{
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{
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LOG->Trace("run script failed");
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LUA->Release( L );
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LUA->Release( L );
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sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
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sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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Dialog::OK( sError, "LUA_ERROR" );
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@@ -212,7 +211,9 @@ void ScreenWithMenuElements::StartPlayingMusic()
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}
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}
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else
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else
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{
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{
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LOG->Trace("run script ok");
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// there are two possible ways to load a music file via Lua.
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// 1) return the path to the sound
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// (themer has to use THEME:GetPathS())
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RString sMusicPathFromLua;
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RString sMusicPathFromLua;
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LuaHelpers::Pop(L, sMusicPathFromLua);
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LuaHelpers::Pop(L, sMusicPathFromLua);
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@@ -225,7 +226,9 @@ void ScreenWithMenuElements::StartPlayingMusic()
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}
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}
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else
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else
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{
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{
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LOG->Trace("Lua music script did not return a string. sm-ssc programmer error?");
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// 2) perhaps it's a table with some params? unsure if I want to support
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// this just yet. -aj
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LOG->Trace("Lua music script did not return a path to a sound.");
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}
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}
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LUA->Release( L );
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LUA->Release( L );
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}
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}
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