use templated classes instead of macros for easier debugging
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@@ -254,11 +254,6 @@ void ActorFrame::PlayCommand( const CString &sCommandName )
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}
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}
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void ActorFrame::PushSelf( lua_State *L )
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{
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Luna<ActorFrame,LuaActorFrame>::Push( L, this );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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