fix FadeToFail
do FadeToFail for LIFE_TIME
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@@ -169,9 +169,19 @@ void NoteField::Update( float fDeltaTime )
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cur->m_ReceptorArrowRow.Update( fDeltaTime );
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cur->m_GhostArrowRow.Update( fDeltaTime );
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cur->m_ReceptorArrowRow.Update( fDeltaTime );
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if( m_fPercentFadeToFail >= 0 )
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m_fPercentFadeToFail = min( m_fPercentFadeToFail + fDeltaTime/1.5f, 1 ); // take 1.5 seconds to totally fade
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// Update fade to failed
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FOREACHM( CString, NoteDisplayCols*, m_NoteDisplays, iter )
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{
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iter->second->m_ReceptorArrowRow.SetFadeToFailPercent( m_fPercentFadeToFail );
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}
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RefreshBeatToNoteSkin();
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/*
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