quick compile fix (coming back to this ...)
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@@ -2034,7 +2034,8 @@ void ScreenEdit::TransitionEditState( EditState em )
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GAMESTATE->m_bGameplayLeadIn.Set( false );
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/* Reset the note skin, in case preferences have changed. */
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GAMESTATE->ResetNoteSkins();
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// XXX
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// GAMESTATE->ResetNoteSkins();
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break;
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}
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