rename SongID to StepsID; add Song::GetStepsByID (with caveats); use it in StepsID
This commit is contained in:
+42
-15
@@ -278,33 +278,35 @@ bool Song::LoadFromSongDir( CString sDir )
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return true; // do load this song
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return true; // do load this song
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}
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}
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// Should this be called StepsID? -Chris
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struct SongID
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class StepsID
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{
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{
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StepsType st;
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StepsType st;
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Difficulty dc;
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CString id;
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SongID() { SetFrom(NULL); }
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public:
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StepsID() { SetFrom(NULL); }
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void SetFrom( const Steps *p )
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void SetFrom( const Steps *p )
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{
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{
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if( p == NULL )
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if( p == NULL )
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{
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{
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st = STEPS_TYPE_INVALID;
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st = STEPS_TYPE_INVALID;
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dc = DIFFICULTY_INVALID;
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id = "";
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}
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}
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else
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else
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{
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{
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st = p->m_StepsType;
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st = p->m_StepsType;
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dc = p->GetDifficulty();
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id = p->GetID();
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}
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}
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}
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}
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Steps *GetSteps( const Song *p, bool bAllowNotesLoss ) const
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Steps *GetSteps( const Song *p, bool bAllowNull ) const
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{
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{
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if( st == STEPS_TYPE_INVALID || dc == DIFFICULTY_INVALID )
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if( st == STEPS_TYPE_INVALID || id == "" )
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return NULL;
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return NULL;
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Steps *ret = p->GetStepsByDifficulty( st, dc, true );
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Steps *ret = p->GetStepsByID( st, id, true );
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if( !bAllowNotesLoss )
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if( !bAllowNull )
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{
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{
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RAGE_ASSERT_M( ret, ssprintf("%i, %i", st, dc) ); // we had something selected before reloading, so it better still be there after!
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RAGE_ASSERT_M( ret, ssprintf("%i, \"%s\"", st, id.c_str()) ); // we had something selected before reloading, so it better still be there after!
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}
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}
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return ret;
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return ret;
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}
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}
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@@ -321,16 +323,16 @@ void Song::RevertFromDisk( bool bAllowNotesLoss )
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// Fix GAMESTATE->m_CurNotes, g_CurStageStats, g_vPlayedStageStats[] after reloading.
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// Fix GAMESTATE->m_CurNotes, g_CurStageStats, g_vPlayedStageStats[] after reloading.
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/* XXX: This is very brittle. However, we must know about all globals uses of Steps*,
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/* XXX: This is very brittle. However, we must know about all globals uses of Steps*,
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* so we can check to make sure we didn't lose any steps which are referenced ... */
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* so we can check to make sure we didn't lose any steps which are referenced ... */
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SongID OldCurNotes[NUM_PLAYERS];
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StepsID OldCurNotes[NUM_PLAYERS];
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SongID OldCurStageStats[NUM_PLAYERS];
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StepsID OldCurStageStats[NUM_PLAYERS];
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vector<SongID> OldPlayedStageStats[NUM_PLAYERS];
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vector<StepsID> OldPlayedStageStats[NUM_PLAYERS];
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for( int p = 0; p < NUM_PLAYERS; ++p )
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for( int p = 0; p < NUM_PLAYERS; ++p )
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{
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{
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OldCurNotes[p].SetFrom( GAMESTATE->m_pCurNotes[p] );
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OldCurNotes[p].SetFrom( GAMESTATE->m_pCurNotes[p] );
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OldCurStageStats[p].SetFrom( g_CurStageStats.pSteps[p] );
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OldCurStageStats[p].SetFrom( g_CurStageStats.pSteps[p] );
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for( unsigned i = 0; i < g_vPlayedStageStats.size(); ++i )
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for( unsigned i = 0; i < g_vPlayedStageStats.size(); ++i )
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{
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{
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OldPlayedStageStats[p].push_back( SongID() );
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OldPlayedStageStats[p].push_back( StepsID() );
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OldPlayedStageStats[p][i].SetFrom( g_vPlayedStageStats[i].pSteps[p] );
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OldPlayedStageStats[p][i].SetFrom( g_vPlayedStageStats[i].pSteps[p] );
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}
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}
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}
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}
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@@ -924,6 +926,31 @@ Steps* Song::GetStepsByMeter( StepsType nt, int iMeterLow, int iMeterHigh ) cons
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return vNotes[0];
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return vNotes[0];
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}
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}
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/* sID is a difficulty name (for non-edits) or a description (for edits). This allows
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* specifying a specific notes by a single string.
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*
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* XXX: Don't allow duplicate edit descriptions, and don't allow edit descriptions
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* to be difficulty names (eg. "Hard"). If we do that, this will be completely unambiguous.
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*
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* XXX: Unless two memcards are inserted and there's overlap in the names. In that
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* case, maybe both edits should be renamed to "Pn: foo"; as long as we don't write
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* them back out (which we don't do except in the editor), it won't be permanent.
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* We could do this during the actual Steps::GetID() call, instead, but then it'd have
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* to have access to Song::m_LoadedFromProfile. */
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Steps* Song::GetStepsByID( StepsType nt, CString sID, bool bIncludeAutoGen ) const
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{
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vector<Steps*> vNotes;
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Difficulty dc = StringToDifficulty(sID);
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if( dc != DIFFICULTY_INVALID && DIFFICULTY_EDIT )
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GetSteps( vNotes, nt, dc, -1, -1, "", bIncludeAutoGen );
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else
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GetSteps( vNotes, nt, DIFFICULTY_EDIT, -1, -1, sID, bIncludeAutoGen );
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if( vNotes.size() == 0 )
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return NULL;
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else
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return vNotes[0];
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}
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Steps* Song::GetStepsByDescription( StepsType nt, CString sDescription ) const
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Steps* Song::GetStepsByDescription( StepsType nt, CString sDescription ) const
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{
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{
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vector<Steps*> vNotes;
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vector<Steps*> vNotes;
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@@ -187,6 +187,7 @@ public:
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Steps* GetStepsByDifficulty( StepsType nt, Difficulty dc, bool bIncludeAutoGen = true ) const;
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Steps* GetStepsByDifficulty( StepsType nt, Difficulty dc, bool bIncludeAutoGen = true ) const;
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Steps* GetStepsByMeter( StepsType nt, int iMeterLow, int iMeterHigh ) const;
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Steps* GetStepsByMeter( StepsType nt, int iMeterLow, int iMeterHigh ) const;
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Steps* GetStepsByDescription( StepsType nt, CString sDescription ) const;
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Steps* GetStepsByDescription( StepsType nt, CString sDescription ) const;
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Steps* GetStepsByID( StepsType nt, CString sID, bool bIncludeAutoGen = true ) const;
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Steps* GetClosestNotes( StepsType nt, Difficulty dc ) const;
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Steps* GetClosestNotes( StepsType nt, Difficulty dc ) const;
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void GetEdits( vector<Steps*>& arrayAddTo, StepsType nt ) const;
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void GetEdits( vector<Steps*>& arrayAddTo, StepsType nt ) const;
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bool IsEasy( StepsType nt ) const;
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bool IsEasy( StepsType nt ) const;
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