fix ffmpeg never being used
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@@ -87,14 +87,15 @@ RageMovieTexture *MakeRageMovieTexture(RageTextureID ID)
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CString Driver;
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CString Driver;
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RageMovieTexture *ret = NULL;
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RageMovieTexture *ret = NULL;
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for (unsigned i=0; ret==NULL && i<DriversToTry.size(); ++i) {
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for( unsigned i=0; ret==NULL && i<DriversToTry.size(); ++i )
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{
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try {
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try {
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Driver = DriversToTry[i];
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Driver = DriversToTry[i];
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LOG->Trace("Initializing driver: %s", Driver.c_str());
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LOG->Trace("Initializing driver: %s", Driver.c_str());
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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if (!Driver.CompareNoCase("DShow")) ret = new MovieTexture_DShow(ID);
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if (!Driver.CompareNoCase("DShow")) ret = new MovieTexture_DShow(ID);
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#endif
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#endif
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#ifdef SUPPORT_MOVIETEXTURE_FFMPEG
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#ifdef HAVE_FFMPEG
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if (!Driver.CompareNoCase("FFMpeg")) ret = new MovieTexture_FFMpeg(ID);
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if (!Driver.CompareNoCase("FFMpeg")) ret = new MovieTexture_FFMpeg(ID);
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#endif
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#endif
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if (!Driver.CompareNoCase("Null")) ret = new MovieTexture_Null(ID);
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if (!Driver.CompareNoCase("Null")) ret = new MovieTexture_Null(ID);
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