fix ffmpeg never being used

This commit is contained in:
Glenn Maynard
2004-04-04 00:40:15 +00:00
parent 4213bb2b72
commit 688e1e5553
@@ -87,14 +87,15 @@ RageMovieTexture *MakeRageMovieTexture(RageTextureID ID)
CString Driver; CString Driver;
RageMovieTexture *ret = NULL; RageMovieTexture *ret = NULL;
for (unsigned i=0; ret==NULL && i<DriversToTry.size(); ++i) { for( unsigned i=0; ret==NULL && i<DriversToTry.size(); ++i )
{
try { try {
Driver = DriversToTry[i]; Driver = DriversToTry[i];
LOG->Trace("Initializing driver: %s", Driver.c_str()); LOG->Trace("Initializing driver: %s", Driver.c_str());
#ifdef _WINDOWS #ifdef _WINDOWS
if (!Driver.CompareNoCase("DShow")) ret = new MovieTexture_DShow(ID); if (!Driver.CompareNoCase("DShow")) ret = new MovieTexture_DShow(ID);
#endif #endif
#ifdef SUPPORT_MOVIETEXTURE_FFMPEG #ifdef HAVE_FFMPEG
if (!Driver.CompareNoCase("FFMpeg")) ret = new MovieTexture_FFMpeg(ID); if (!Driver.CompareNoCase("FFMpeg")) ret = new MovieTexture_FFMpeg(ID);
#endif #endif
if (!Driver.CompareNoCase("Null")) ret = new MovieTexture_Null(ID); if (!Driver.CompareNoCase("Null")) ret = new MovieTexture_Null(ID);