Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
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@@ -23,7 +23,6 @@ struct SongOptions
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int m_iBatteryLives;
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enum FailType {
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FAIL_IMMEDIATE=0, // fail when life touches 0
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FAIL_COMBO_OF_30_MISSES, // fail when 30 misses in a row, or on end of song if life touched 0
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FAIL_END_OF_SONG, // fail on end of song if life touched 0
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FAIL_OFF }; // never fail
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FailType m_FailType;
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