Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
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@@ -42,7 +42,6 @@ CString SongOptions::GetString() const
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switch( m_FailType )
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{
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case FAIL_IMMEDIATE: break;
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case FAIL_COMBO_OF_30_MISSES: sReturn += "Fail30Misses, "; break;
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case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break;
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case FAIL_OFF: sReturn += "FailOff, "; break;
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default: ASSERT(0);
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@@ -119,7 +118,6 @@ void SongOptions::FromString( CString sOptions )
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else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
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else if( sBit == "failarcade" ||
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sBit == "failimmediate" ) m_FailType = FAIL_IMMEDIATE;
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else if( sBit == "fail30misses" ) m_FailType = FAIL_COMBO_OF_30_MISSES;
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else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG;
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else if( sBit == "failoff" ) m_FailType = FAIL_OFF;
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