Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.

Only fail when giving up if died earlier.
This commit is contained in:
Chris Danford
2005-04-27 06:34:53 +00:00
parent b54e78c433
commit 6889c8be3f
7 changed files with 20 additions and 34 deletions
-2
View File
@@ -42,7 +42,6 @@ CString SongOptions::GetString() const
switch( m_FailType )
{
case FAIL_IMMEDIATE: break;
case FAIL_COMBO_OF_30_MISSES: sReturn += "Fail30Misses, "; break;
case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break;
case FAIL_OFF: sReturn += "FailOff, "; break;
default: ASSERT(0);
@@ -119,7 +118,6 @@ void SongOptions::FromString( CString sOptions )
else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
else if( sBit == "failarcade" ||
sBit == "failimmediate" ) m_FailType = FAIL_IMMEDIATE;
else if( sBit == "fail30misses" ) m_FailType = FAIL_COMBO_OF_30_MISSES;
else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG;
else if( sBit == "failoff" ) m_FailType = FAIL_OFF;