Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.

Only fail when giving up if died earlier.
This commit is contained in:
Chris Danford
2005-04-27 06:34:53 +00:00
parent b54e78c433
commit 6889c8be3f
7 changed files with 20 additions and 34 deletions
+1 -1
View File
@@ -1290,7 +1290,7 @@ SongOptions::FailType GameState::GetPlayerFailType( PlayerNumber pn ) const
if( this->IsCourseMode() )
{
if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->IsCourseMode() && GAMESTATE->GetCourseSongIndex()==0 )
ft = max( ft, SongOptions::FAIL_COMBO_OF_30_MISSES ); // take the least harsh of the two FailTypes
ft = max( ft, SongOptions::FAIL_END_OF_SONG ); // take the least harsh of the two FailTypes
}
else
{