Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
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@@ -1290,7 +1290,7 @@ SongOptions::FailType GameState::GetPlayerFailType( PlayerNumber pn ) const
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if( this->IsCourseMode() )
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{
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if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->IsCourseMode() && GAMESTATE->GetCourseSongIndex()==0 )
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ft = max( ft, SongOptions::FAIL_COMBO_OF_30_MISSES ); // take the least harsh of the two FailTypes
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ft = max( ft, SongOptions::FAIL_END_OF_SONG ); // take the least harsh of the two FailTypes
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}
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else
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{
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