Re-fix Autogen (I'll shoot the person who forgot about TAP_EMPTY)
fix misc. errors with the BMS loader finish support for 48th/64th notes in code
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@@ -293,8 +293,9 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
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NoteType nt = NoteType(0);
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if( cache->m_bTapNoteAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Actor *pActorOut = m_pTapNote[nt];
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@@ -338,8 +339,9 @@ Sprite * NoteDisplay::GetHoldTopCapSprite( float fNoteBeat, bool bActive )
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NoteType nt = NoteType(0);
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if( cache->m_bHoldTopCapAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Sprite *pSpriteOut = bActive ? &m_sprHoldTopCapActive[nt] : &m_sprHoldTopCapInactive[nt];
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@@ -359,8 +361,9 @@ Sprite * NoteDisplay::GetHoldBottomCapSprite( float fNoteBeat, bool bActive )
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NoteType nt = NoteType(0);
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if( cache->m_bHoldBottomCapAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Sprite *pSpriteOut = bActive ? &m_sprHoldBottomCapActive[nt] : &m_sprHoldBottomCapInactive[nt];
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@@ -381,8 +384,9 @@ Actor* NoteDisplay::GetHoldHeadActor( float fNoteBeat, bool bActive )
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NoteType nt = NoteType(0);
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if( cache->m_bHoldHeadAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Actor *pActorOut = bActive ? m_pHoldHeadActive[nt] : m_pHoldHeadInactive[nt];
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@@ -402,8 +406,9 @@ Sprite *NoteDisplay::GetHoldBodySprite( float fNoteBeat, bool bActive )
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NoteType nt = NoteType(0);
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if( cache->m_bHoldBodyAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Sprite *pSpriteOut = bActive ? &m_sprHoldBodyActive[nt] : &m_sprHoldBodyInactive[nt];
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@@ -423,8 +428,9 @@ Actor* NoteDisplay::GetHoldTailActor( float fNoteBeat, bool bActive )
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NoteType nt = NoteType(0);
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if( cache->m_bHoldTailAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Actor *pActorOut = bActive ? m_pHoldTailActive[nt] : m_pHoldTailInactive[nt];
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