Fix coin crash when there is a CPU player in Rave/Battle mode
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@@ -688,6 +688,17 @@ void GameState::BeginStage()
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void GameState::CancelStage()
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void GameState::CancelStage()
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{
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{
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FOREACH_CpuPlayer( p )
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{
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switch( m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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m_iPlayerStageTokens[p] = PREFSMAN->m_iSongsPerPlay;
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}
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}
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FOREACH_EnabledPlayer( p )
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FOREACH_EnabledPlayer( p )
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m_iPlayerStageTokens[p] += m_iNumStagesOfThisSong;
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m_iPlayerStageTokens[p] += m_iNumStagesOfThisSong;
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m_iNumStagesOfThisSong = 0;
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m_iNumStagesOfThisSong = 0;
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