Fix coin crash when there is a CPU player in Rave/Battle mode

This commit is contained in:
Colby Klein
2008-09-24 23:17:18 +00:00
parent 8c89de8c3d
commit 68611e39d7
+11
View File
@@ -688,6 +688,17 @@ void GameState::BeginStage()
void GameState::CancelStage()
{
FOREACH_CpuPlayer( p )
{
switch( m_PlayMode )
{
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
m_iPlayerStageTokens[p] = PREFSMAN->m_iSongsPerPlay;
}
}
FOREACH_EnabledPlayer( p )
m_iPlayerStageTokens[p] += m_iNumStagesOfThisSong;
m_iNumStagesOfThisSong = 0;