fix crash with empty steps
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@@ -415,8 +415,8 @@ int NoteData::GetNumTapNotes( float fStartBeat, float fEndBeat ) const
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, GetMaxRow()-1 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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for( int t=0; t<m_iNumTracks; t++ )
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{
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@@ -457,8 +457,8 @@ int NoteData::GetNumMines( float fStartBeat, float fEndBeat ) const
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, GetMaxRow()-1 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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for( int t=0; t<m_iNumTracks; t++ )
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{
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@@ -499,8 +499,8 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, temp.GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, temp.GetMaxRow()-1 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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int iNum = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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@@ -528,8 +528,8 @@ int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, GetMaxRow()-1 );
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iStartIndex = max( iStartIndex, 0 );
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iEndIndex = min( iEndIndex, GetMaxRow()-1 );
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int iNum = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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