rename: m_sPreferredGroup -> m_sPreferredSongGroup

add SongGroup to ModeChoice
This commit is contained in:
Chris Danford
2004-12-01 07:24:55 +00:00
parent 2b6350e63b
commit 683587e81b
11 changed files with 47 additions and 35 deletions
+6 -6
View File
@@ -125,10 +125,10 @@ void MusicWheel::Load()
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
{
// make the preferred group the group of the last song played.
if( GAMESTATE->m_sPreferredGroup==GROUP_ALL_MUSIC && !PREFSMAN->m_bPickExtraStage )
if( GAMESTATE->m_sPreferredSongGroup==GROUP_ALL_MUSIC && !PREFSMAN->m_bPickExtraStage )
{
ASSERT(GAMESTATE->m_pCurSong);
GAMESTATE->m_sPreferredGroup = GAMESTATE->m_pCurSong->m_sGroupName;
GAMESTATE->m_sPreferredSongGroup = GAMESTATE->m_pCurSong->m_sGroupName;
}
Song* pSong;
@@ -354,9 +354,9 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SortOrder so, CString sP
// else
// SONGMAN->GetSongs( apAllSongs, GAMESTATE->GetNumStagesLeft() );
if( so == SORT_MOST_PLAYED )
SONGMAN->GetBestSongs( apAllSongs, GAMESTATE->m_sPreferredGroup, GAMESTATE->GetNumStagesLeft() );
SONGMAN->GetBestSongs( apAllSongs, GAMESTATE->m_sPreferredSongGroup, GAMESTATE->GetNumStagesLeft() );
else
SONGMAN->GetSongs( apAllSongs, GAMESTATE->m_sPreferredGroup, GAMESTATE->GetNumStagesLeft() );
SONGMAN->GetSongs( apAllSongs, GAMESTATE->m_sPreferredSongGroup, GAMESTATE->GetNumStagesLeft() );
// copy only songs that have at least one Steps for the current GameMode
for( unsigned i=0; i<apAllSongs.size(); i++ )
@@ -475,7 +475,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
///////////////////////////////////
vector<Song*> arraySongs;
GetSongList(arraySongs, so, GAMESTATE->m_sPreferredGroup );
GetSongList(arraySongs, so, GAMESTATE->m_sPreferredSongGroup );
bool bUseSections = true;
@@ -489,7 +489,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
break;
case SORT_GROUP:
SongUtil::SortSongPointerArrayByGroupAndTitle( arraySongs );
bUseSections = GAMESTATE->m_sPreferredGroup == GROUP_ALL_MUSIC;
bUseSections = GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC;
break;
case SORT_TITLE:
SongUtil::SortSongPointerArrayByTitle( arraySongs );