add difficulty and meter displays
This commit is contained in:
@@ -25,11 +25,15 @@
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#define NUM_FEET_IN_METER THEME->GetMetricI(m_sName,"NumFeetInMeter")
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#define NUM_FEET_IN_METER THEME->GetMetricI(m_sName,"NumFeetInMeter")
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#define MAX_FEET_IN_METER THEME->GetMetricI(m_sName,"MaxFeetInMeter")
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#define MAX_FEET_IN_METER THEME->GetMetricI(m_sName,"MaxFeetInMeter")
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#define GLOW_IF_METER_GREATER_THAN THEME->GetMetricI(m_sName,"GlowIfMeterGreaterThan")
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#define GLOW_IF_METER_GREATER_THAN THEME->GetMetricI(m_sName,"GlowIfMeterGreaterThan")
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#define SHOW_FEET THEME->GetMetricB(m_sName,"ShowFeet")
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/* "easy", "hard" */
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#define SHOW_DIFFICULTY THEME->GetMetricB(m_sName,"ShowDifficulty")
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/* 3, 9 */
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#define SHOW_METER THEME->GetMetricB(m_sName,"ShowMeter")
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DifficultyMeter::DifficultyMeter()
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DifficultyMeter::DifficultyMeter()
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{
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{
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this->AddChild( &m_textFeet );
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}
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}
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/* sID experiment:
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/* sID experiment:
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@@ -56,9 +60,30 @@ DifficultyMeter::DifficultyMeter()
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void DifficultyMeter::Load()
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void DifficultyMeter::Load()
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{
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{
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m_textFeet.SetName( "Feet" );
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if( SHOW_FEET )
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathToG( ssprintf("%s bar 2x1", m_sName.c_str())), "10" );
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{
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SET_XY_AND_ON_COMMAND( &m_textFeet );
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m_textFeet.SetName( "Feet" );
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathToG( ssprintf("%s bar 2x1", m_sName.c_str())), "10" );
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SET_XY_AND_ON_COMMAND( &m_textFeet );
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this->AddChild( &m_textFeet );
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}
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if( SHOW_DIFFICULTY )
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{
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m_Difficulty.Load( THEME->GetPathToG( ssprintf("%s difficulty", m_sName.c_str())) );
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m_Difficulty->SetName( "Difficulty" );
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SET_XY_AND_ON_COMMAND( m_Difficulty );
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this->AddChild( m_Difficulty );
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}
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if( SHOW_METER )
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{
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m_textMeter.SetName( "Meter" );
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m_textMeter.LoadFromNumbers( THEME->GetPathToN( ssprintf("%s meter", m_sName.c_str())) );
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SET_XY_AND_ON_COMMAND( m_textMeter );
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this->AddChild( &m_textMeter );
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}
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Unset();
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Unset();
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}
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}
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@@ -72,6 +97,8 @@ void DifficultyMeter::SetFromNotes( const Steps* pNotes )
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SetMeter( pNotes->GetMeter() );
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SetMeter( pNotes->GetMeter() );
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m_textFeet.SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
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m_textFeet.SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
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SetDifficulty( DifficultyToString( pNotes->GetDifficulty() ) );
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}
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}
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void DifficultyMeter::SetFromCourse( const Course* pCourse )
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void DifficultyMeter::SetFromCourse( const Course* pCourse )
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@@ -86,18 +113,22 @@ void DifficultyMeter::SetFromCourse( const Course* pCourse )
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SetMeter( meter );
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SetMeter( meter );
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// XXX
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// XXX
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RageColor c;
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Difficulty FakeDifficulty;
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if( meter <= 1 )
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if( meter <= 1 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_BEGINNER );
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FakeDifficulty = DIFFICULTY_BEGINNER;
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else if( meter <= 2 )
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else if( meter <= 2 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_EASY );
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FakeDifficulty = DIFFICULTY_EASY;
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else if( meter <= 5 )
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else if( meter <= 5 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_MEDIUM );
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FakeDifficulty = DIFFICULTY_MEDIUM;
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else if( meter <= 7 )
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else if( meter <= 7 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_HARD );
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FakeDifficulty = DIFFICULTY_HARD;
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else
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else
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_CHALLENGE );
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FakeDifficulty = DIFFICULTY_CHALLENGE;
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RageColor c = SONGMAN->GetDifficultyColor( FakeDifficulty );
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m_textFeet.SetDiffuse( c );
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m_textFeet.SetDiffuse( c );
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SetDifficulty( DifficultyToString(FakeDifficulty) + "Course" );
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}
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}
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void DifficultyMeter::Unset()
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void DifficultyMeter::Unset()
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@@ -105,6 +136,7 @@ void DifficultyMeter::Unset()
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m_textFeet.SetEffectNone();
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m_textFeet.SetEffectNone();
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m_textFeet.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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m_textFeet.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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SetMeter( 0 );
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SetMeter( 0 );
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SetDifficulty( "None" );
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}
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}
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void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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@@ -119,18 +151,40 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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void DifficultyMeter::SetMeter( int iMeter )
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void DifficultyMeter::SetMeter( int iMeter )
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{
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{
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CString sNewText;
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if( SHOW_FEET )
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int f;
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{
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for( f=0; f<NUM_FEET_IN_METER; f++ )
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CString sNewText;
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sNewText += (f<iMeter) ? "1" : "0";
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int f;
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for( f=NUM_FEET_IN_METER; f<MAX_FEET_IN_METER; f++ )
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for( f=0; f<NUM_FEET_IN_METER; f++ )
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if( f<iMeter )
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sNewText += (f<iMeter) ? "1" : "0";
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sNewText += "1";
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for( f=NUM_FEET_IN_METER; f<MAX_FEET_IN_METER; f++ )
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if( f<iMeter )
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sNewText += "1";
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m_textFeet.SetText( sNewText );
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m_textFeet.SetText( sNewText );
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if( iMeter > GLOW_IF_METER_GREATER_THAN )
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if( iMeter > GLOW_IF_METER_GREATER_THAN )
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m_textFeet.SetEffectGlowShift();
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m_textFeet.SetEffectGlowShift();
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else
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else
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m_textFeet.SetEffectNone();
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m_textFeet.SetEffectNone();
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}
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if( SHOW_METER )
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{
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const CString sMeter = ssprintf( "%i", iMeter );
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if( sMeter != m_textMeter.GetText() )
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m_textMeter.SetText( sMeter );
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}
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}
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void DifficultyMeter::SetDifficulty( CString diff )
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{
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if( m_CurDifficulty == diff )
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return;
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m_CurDifficulty = diff;
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if( SHOW_DIFFICULTY )
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COMMAND( m_Difficulty, "Set" + Capitalize(diff) );
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if( SHOW_METER )
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COMMAND( m_textMeter, "Set" + Capitalize(diff) );
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}
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}
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@@ -14,6 +14,8 @@
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#include "BitmapText.h"
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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#include "ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "ActorUtil.h"
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class Steps;
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class Steps;
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class Course;
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class Course;
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@@ -32,7 +34,13 @@ public:
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private:
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private:
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void SetMeter( int iMeter );
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void SetMeter( int iMeter );
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BitmapText m_textFeet;
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void SetDifficulty( CString diff );
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BitmapText m_textFeet;
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CString m_CurDifficulty;
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AutoActor m_Difficulty;
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BitmapText m_textMeter;
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};
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};
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#endif
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#endif
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