[splittiming] blah

This commit is contained in:
Flameshadowxeroshin
2011-05-14 17:56:39 -05:00
parent 725224863d
commit 68272d4fda
+4 -4
View File
@@ -683,13 +683,13 @@ void Actor::UpdateInternal( float fDeltaTime )
break; break;
case CLOCK_BGM_BEAT_PLAYER1: case CLOCK_BGM_BEAT_PLAYER1:
m_fEffectDelta = g_vfCurrentBGMBeat[PlayerNumber_P1] - m_fSecsIntoEffect; m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_1] - m_fSecsIntoEffect;
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PlayerNumber_P1]; m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_1];
break; break;
case CLOCK_BGM_BEAT_PLAYER2: case CLOCK_BGM_BEAT_PLAYER2:
m_fEffectDelta = g_vfCurrentBGMBeat[PlayerNumber_P2] - m_fSecsIntoEffect; m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_2] - m_fSecsIntoEffect;
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PlayerNumber_P2]; m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_2];
break; break;
case CLOCK_BGM_TIME: case CLOCK_BGM_TIME: