[splittiming] blah
This commit is contained in:
+4
-4
@@ -683,13 +683,13 @@ void Actor::UpdateInternal( float fDeltaTime )
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case CLOCK_BGM_BEAT_PLAYER1:
|
case CLOCK_BGM_BEAT_PLAYER1:
|
||||||
m_fEffectDelta = g_vfCurrentBGMBeat[PlayerNumber_P1] - m_fSecsIntoEffect;
|
m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_1] - m_fSecsIntoEffect;
|
||||||
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PlayerNumber_P1];
|
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_1];
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CLOCK_BGM_BEAT_PLAYER2:
|
case CLOCK_BGM_BEAT_PLAYER2:
|
||||||
m_fEffectDelta = g_vfCurrentBGMBeat[PlayerNumber_P2] - m_fSecsIntoEffect;
|
m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_2] - m_fSecsIntoEffect;
|
||||||
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PlayerNumber_P2];
|
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_2];
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CLOCK_BGM_TIME:
|
case CLOCK_BGM_TIME:
|
||||||
|
|||||||
Reference in New Issue
Block a user