[splittiming] blah
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+4
-4
@@ -683,13 +683,13 @@ void Actor::UpdateInternal( float fDeltaTime )
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break;
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case CLOCK_BGM_BEAT_PLAYER1:
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m_fEffectDelta = g_vfCurrentBGMBeat[PlayerNumber_P1] - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_vfCurrentBGMBeat[PlayerNumber_P1];
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m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_1] - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_1];
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break;
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case CLOCK_BGM_BEAT_PLAYER2:
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m_fEffectDelta = g_vfCurrentBGMBeat[PlayerNumber_P2] - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_vfCurrentBGMBeat[PlayerNumber_P2];
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m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_2] - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_2];
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break;
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case CLOCK_BGM_TIME:
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