SideJoinedP1, SideJoinedP2 -> PlayerJoined(P1)

move most of ScreenSystemLayer into Lua
This commit is contained in:
Glenn Maynard
2007-02-15 11:30:22 +00:00
parent ed3dc0841e
commit 67f372af09
5 changed files with 144 additions and 238 deletions
-28
View File
@@ -4,42 +4,14 @@
#define ScreenSystemLayer_H
#include "Screen.h"
#include "BitmapText.h"
#include "Quad.h"
#include "ThemeMetric.h"
#include "AutoActor.h"
#include "LocalizedString.h"
class ScreenSystemLayer : public Screen
{
public:
virtual void Init();
void HandleMessage( const Message &msg );
void ReloadCreditsText();
void Update( float fDeltaTime );
private:
AutoActor m_sprMessageFrame;
BitmapText m_textMessage;
BitmapText m_textCredits[NUM_PLAYERS];
RString GetCreditsMessage( PlayerNumber pn ) const;
LocalizedString CREDITS_PRESS_START;
LocalizedString CREDITS_INSERT_CARD;
LocalizedString CREDITS_CARD_TOO_LATE;
LocalizedString CREDITS_CARD_NO_NAME;
LocalizedString CREDITS_CARD_READY;
LocalizedString CREDITS_CARD_CHECKING;
LocalizedString CREDITS_CARD_REMOVED;
LocalizedString CREDITS_FREE_PLAY;
LocalizedString CREDITS_CREDITS;
LocalizedString CREDITS_NOT_PRESENT;
LocalizedString CREDITS_LOAD_FAILED;
LocalizedString CREDITS_LOADED_FROM_LAST_GOOD_APPEND;
ThemeMetric<bool> CREDITS_JOIN_ONLY;
AutoActor m_sprOverlay;
};