SideJoinedP1, SideJoinedP2 -> PlayerJoined(P1)
move most of ScreenSystemLayer into Lua
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@@ -52,8 +52,7 @@ static const char *MessageIDNames[] = {
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"MenuRightP2",
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"MenuSelectionChanged",
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"CoinInserted",
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"SideJoinedP1",
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"SideJoinedP2",
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"PlayerJoined",
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"PlayersFinalized",
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"AutosyncChanged",
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"PreferredSongGroupChanged",
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