Linux_LED refactor
This commit is contained in:
@@ -229,6 +229,7 @@ if(NOT APPLE)
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if(LINUX)
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if(LINUX)
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list(APPEND SMDATA_LINK_LIB "udev")
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list(APPEND SMDATA_LINK_LIB "udev")
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list(APPEND SMDATA_ARCH_LIGHTS_SRC
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list(APPEND SMDATA_ARCH_LIGHTS_SRC
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"arch/Lights/LightsDriver_Linux_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIO.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIO.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.cpp"
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@@ -236,6 +237,7 @@ if(NOT APPLE)
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"arch/Lights/LightsDriver_Linux_stac.cpp"
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"arch/Lights/LightsDriver_Linux_stac.cpp"
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"arch/Lights/LightsDriver_LinuxWeedTech.cpp")
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"arch/Lights/LightsDriver_LinuxWeedTech.cpp")
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list(APPEND SMDATA_ARCH_LIGHTS_HPP
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list(APPEND SMDATA_ARCH_LIGHTS_HPP
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"arch/Lights/LightsDriver_Linux_Leds.h"
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"arch/Lights/LightsDriver_Linux_PIUIO.h"
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"arch/Lights/LightsDriver_Linux_PIUIO.h"
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"arch/Lights/LightsDriver_Linux_PIUIO_Leds.h"
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"arch/Lights/LightsDriver_Linux_PIUIO_Leds.h"
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"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.h"
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"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.h"
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@@ -18,121 +18,100 @@
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REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO);
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REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO);
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//NOTE: light index 14 is not mapped, this is the coin drop "light"
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//NOTE: light index 14 is not mapped,
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//this is the coin drop "light" to increment the coin counter.
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namespace {
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namespace
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const char *cabinet_leds[NUM_CabinetLight] = {
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{
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//UL, UR, LL, LR, Bass L, Bass R
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const int cabinet_lights[NUM_CabinetLight] = {
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"/sys/class/leds/itgio::output8/brightness",
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8, //LIGHT_MARQUEE_UP_LEFT
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"/sys/class/leds/itgio::output10/brightness",
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10, //LIGHT_MARQUEE_UP_RIGHT
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"/sys/class/leds/itgio::output9/brightness",
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9, //LIGHT_MARQUEE_LR_LEFT
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"/sys/class/leds/itgio::output11/brightness",
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11, //LIGHT_MARQUEE_LR_RIGHT
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"/sys/class/leds/itgio::output15/brightness",
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15, //LIGHT_BASS_LEFT
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"/sys/class/leds/itgio::output15/brightness",
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15, //LIGHT_BASS_RIGHT
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};
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};
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const char *dance_leds[NUM_GameController][NUM_GameButton] = {
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const int player1_lights[NUM_GameButton] = {
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{
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-1, //GAME_BUTTON_MENULEFT
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nullptr, nullptr, nullptr, nullptr,
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-1, //GAME_BUTTON_MENURIGHT
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//player start
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-1, //GAME_BUTTON_MENUUP
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"/sys/class/leds/itgio::output13/brightness",
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-1, //GAME_BUTTON_MENUDOWN
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nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
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13, //GAME_BUTTON_START
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//left right up down
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-1, //GAME_BUTTON_SELECT
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"/sys/class/leds/itgio::output1/brightness",
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-1, //GAME_BUTTON_BACK
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"/sys/class/leds/itgio::output0/brightness",
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-1, //GAME_BUTTON_COIN
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"/sys/class/leds/itgio::output3/brightness",
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-1, //GAME_BUTTON_OPERATOR
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"/sys/class/leds/itgio::output2/brightness",
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-1, //GAME_BUTTON_EFFECT_UP
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},
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-1, //GAME_BUTTON_EFFECT_DOWN
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{
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1, //GAME_BUTTON_CUSTOM_01
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nullptr, nullptr, nullptr, nullptr,
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0, //GAME_BUTTON_CUSTOM_02
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//player start
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3, //GAME_BUTTON_CUSTOM_03
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"/sys/class/leds/itgio::output12/brightness",
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2, //GAME_BUTTON_CUSTOM_04
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nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
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-1, //GAME_BUTTON_CUSTOM_05
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//left right up down
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-1, //GAME_BUTTON_CUSTOM_06
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"/sys/class/leds/itgio::output5/brightness",
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-1, //GAME_BUTTON_CUSTOM_07
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"/sys/class/leds/itgio::output4/brightness",
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-1, //GAME_BUTTON_CUSTOM_08
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"/sys/class/leds/itgio::output7/brightness",
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-1, //GAME_BUTTON_CUSTOM_09
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"/sys/class/leds/itgio::output6/brightness",
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-1, //GAME_BUTTON_CUSTOM_10
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},
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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};
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bool SetLight(const char *filename, bool on)
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const int player2_lights[NUM_GameButton] = {
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{
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-1, //GAME_BUTTON_MENULEFT
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if (filename == nullptr)
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-1, //GAME_BUTTON_MENURIGHT
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return true;
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-1, //GAME_BUTTON_MENUUP
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FILE *f = fopen(filename, "w");
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-1, //GAME_BUTTON_MENUDOWN
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if (f == nullptr)
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12, //GAME_BUTTON_START
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{
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-1, //GAME_BUTTON_SELECT
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return false;
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-1, //GAME_BUTTON_BACK
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}
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-1, //GAME_BUTTON_COIN
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fprintf(f, "%d", on ? 255 : 0);
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-1, //GAME_BUTTON_OPERATOR
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fclose(f);
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-1, //GAME_BUTTON_EFFECT_UP
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return true;
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-1, //GAME_BUTTON_EFFECT_DOWN
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}
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5, //GAME_BUTTON_CUSTOM_01
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}
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4, //GAME_BUTTON_CUSTOM_02
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7, //GAME_BUTTON_CUSTOM_03
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6, //GAME_BUTTON_CUSTOM_04
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-1, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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LightsDriver_Linux_ITGIO::LightsDriver_Linux_ITGIO()
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} // namespace
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{
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}
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LightsDriver_Linux_ITGIO::~LightsDriver_Linux_ITGIO()
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{
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}
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void LightsDriver_Linux_ITGIO::SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb)
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{
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//only push a change in the light iff it's an actual change.
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if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
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{
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return;
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}
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if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
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{
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//grab the game info for a proper debug log.
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const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
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RString sInputName = pInput->m_szName;
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LOG->Warn("Error setting button light %s", GameButtonToString(pInput, gb).c_str());
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}
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}
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void LightsDriver_Linux_ITGIO::Set(const LightsState *ls)
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void LightsDriver_Linux_ITGIO::Set(const LightsState *ls)
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{
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{
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FOREACH_CabinetLight(light)
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SetCabinetLights(cabinet_lights, ls);
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{
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// Only SetLight if LightsState has changed since previous iteration.
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// This reduces unncessary strain on udev. -dguzek
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if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
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{
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continue;
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}
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if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
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SetGameControllerLights(GameController_1, player1_lights, ls);
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{
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SetGameControllerLights(GameController_2, player1_lights, ls);
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LOG->Warn("Error setting cabinet light %s",
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CabinetLightToString(light).c_str());
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return;
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}
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}
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FOREACH_ENUM(GameController, c)
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{
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//takes care of each of the player buttons (UDLR)
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FOREACH_GameButton_Custom(gb)
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{
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SetGameControllerLight(ls, c, gb);
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}
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//Takes care of the cabinet based player lights.
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SetGameControllerLight(ls, c, GAME_BUTTON_START);
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}
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previousLS = *ls;
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previousLS = *ls;
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}
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}
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/*
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/*
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* (c) 2020 StepMania team
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* (c) 2020 din
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -154,4 +133,6 @@ void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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* PERFORMANCE OF THIS SOFTWARE.
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*
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* i love lamp
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*/
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*/
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@@ -1,27 +1,26 @@
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/* LightsDriver_Linux_ITGIO: Control ITGIO lights via /sys/class/leds */
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#ifndef LightsDriver_Linux_ITGIO_H
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#ifndef LightsDriver_Linux_ITGIO_H
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#define LightsDriver_Linux_ITGIO_H
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#define LightsDriver_Linux_ITGIO_H
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#include "arch/Lights/LightsDriver.h"
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#include "arch/Lights/LightsDriver_Linux_Leds.h"
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class LightsDriver_Linux_ITGIO : public LightsDriver
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class LightsDriver_Linux_ITGIO : public LightsDriver_Linux_Leds
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{
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{
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private:
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LightsState previousLS;
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void SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb);
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public:
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public:
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LightsDriver_Linux_ITGIO();
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LightsDriver_Linux_ITGIO() {}
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virtual ~LightsDriver_Linux_ITGIO();
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virtual ~LightsDriver_Linux_ITGIO() {}
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virtual void Set(const LightsState *ls);
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virtual void Set(const LightsState *ls);
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virtual const char *GetGameControllerLightFile()
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{
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return "/sys/class/leds/itgio::output%d/brightness";
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}
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};
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};
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#endif
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#endif
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/*
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/*
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* (c) 2020 StepMania team
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* (c) 2020 din
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -43,4 +42,6 @@ public:
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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* PERFORMANCE OF THIS SOFTWARE.
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*
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* i love lamp
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*/
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*/
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@@ -0,0 +1,163 @@
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#include "global.h"
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#include <stdio.h>
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#if defined(HAVE_UNISTD_H)
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#include <unistd.h>
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#if defined(HAVE_FCNTL_H)
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#include <fcntl.h>
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#endif
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#include <errno.h>
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#include "LightsDriver_Linux_Leds.h"
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#include "GameState.h"
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#include "Game.h"
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#include "RageLog.h"
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bool LightsDriver_Linux_Leds::WriteLight(const char *filename, bool state)
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{
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//if we are setting a light that doesn't exist, let the caller know the function was a "success"
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//nullptr is used to define that the stepmania light is not mapped by the caller.
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if (filename == nullptr)
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{
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return true;
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}
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//LOG->Trace("LED: %s -> %d", filename, state);
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FILE *f = fopen(filename, "w");
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//if the filename should exist, but doesn't, let the caller know of the failure (if desired) and log it.
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if (f == nullptr)
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{
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LOG->Warn("Failed to set Linux_Led at %s. Check device permissions or udev rules. errno: %d: %s",
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filename, errno, strerror(errno));
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return false;
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}
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//write and close the file.
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fprintf(f, "%d", state ? LINUX_LED_STATE_ON : LINUX_LED_STATE_OFF);
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fclose(f);
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return true;
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}
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bool LightsDriver_Linux_Leds::IsDance()
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{
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pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
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sInputName = pInput->m_szName;
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return sInputName.EqualsNoCase("dance");
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}
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bool LightsDriver_Linux_Leds::IsPump()
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{
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pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
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sInputName = pInput->m_szName;
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return sInputName.EqualsNoCase("pump");
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}
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void LightsDriver_Linux_Leds::SetLight(const char *filename, bool previous, bool desired)
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{
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//don't overload the linux system if the light has not been changed.
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if (previous != desired)
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{
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WriteLight(filename, desired);
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}
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}
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void LightsDriver_Linux_Leds::SetCabinetLights(const char *stringArray[], const LightsState *ls)
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{
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FOREACH_CabinetLight(light)
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{
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SetLight(stringArray[light], previousLS.m_bCabinetLights[light], ls->m_bCabinetLights[light]);
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}
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}
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void LightsDriver_Linux_Leds::SetCabinetLights(const int intArray[], const LightsState *ls)
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{
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const char *baseFileLocation = GetGameControllerLightFile();
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if (baseFileLocation != nullptr)
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{
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char fileName[LINUX_LED_MAX_DIRECTORY_LENGTH];
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FOREACH_CabinetLight(light)
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{
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//valid lights are zero and positive.
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if (intArray[light] >= 0)
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{
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//don't waste sprintf time if we don't need to change the light
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if (previousLS.m_bCabinetLights[light] != ls->m_bCabinetLights[light])
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{
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sprintf(fileName, baseFileLocation, intArray[light]);
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SetLight(fileName, previousLS.m_bCabinetLights[light], ls->m_bCabinetLights[light]);
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}
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}
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}
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}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightsDriver_Linux_Leds::SetGameControllerLights(GameController gc, const char *stringArray[], const LightsState *ls)
|
||||||
|
{
|
||||||
|
//iterate over all gamebuttons, including the menu/start/etc buttons.
|
||||||
|
FOREACH_ENUM(GameButton, gb)
|
||||||
|
{
|
||||||
|
SetLight(stringArray[gb], previousLS.m_bGameButtonLights[gc][gb], ls->m_bGameButtonLights[gc][gb]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightsDriver_Linux_Leds::SetGameControllerLights(GameController gc, const int intArray[], const LightsState *ls)
|
||||||
|
{
|
||||||
|
const char *baseFileLocation = GetGameControllerLightFile();
|
||||||
|
|
||||||
|
if (baseFileLocation != nullptr)
|
||||||
|
{
|
||||||
|
char fileName[LINUX_LED_MAX_DIRECTORY_LENGTH];
|
||||||
|
|
||||||
|
//iterate over all gamebuttons, including the menu/start/etc buttons.
|
||||||
|
FOREACH_ENUM(GameButton, gb)
|
||||||
|
{
|
||||||
|
//valid lights are zero and positive.
|
||||||
|
if (intArray[gb] >= 0)
|
||||||
|
{
|
||||||
|
//don't waste sprintf time if we don't need to change the light
|
||||||
|
if (previousLS.m_bGameButtonLights[gc][gb] != ls->m_bGameButtonLights[gc][gb])
|
||||||
|
{
|
||||||
|
sprintf(fileName, baseFileLocation, intArray[gb]);
|
||||||
|
SetLight(fileName, previousLS.m_bGameButtonLights[gc][gb], ls->m_bGameButtonLights[gc][gb]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* (c) 2020 din
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||||
|
* whom the Software is furnished to do so, provided that the above
|
||||||
|
* copyright notice(s) and this permission notice appear in all copies of
|
||||||
|
* the Software and that both the above copyright notice(s) and this
|
||||||
|
* permission notice appear in supporting documentation.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||||
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||||
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||||
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||||
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*
|
||||||
|
* i love lamp
|
||||||
|
*/
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
/* LightsDriver_Linux_Leds: Control Linux system lights via /sys/class/leds */
|
||||||
|
|
||||||
|
#ifndef LightsDriver_Linux_Leds_H
|
||||||
|
#define LightsDriver_Linux_Leds_H
|
||||||
|
|
||||||
|
#include "arch/Lights/LightsDriver.h"
|
||||||
|
|
||||||
|
class LightsDriver_Linux_Leds : public LightsDriver
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
static const uint8_t LINUX_LED_STATE_ON = 255;
|
||||||
|
static const uint8_t LINUX_LED_STATE_OFF = 0;
|
||||||
|
static const int LINUX_LED_MAX_DIRECTORY_LENGTH = PATH_MAX;
|
||||||
|
|
||||||
|
const InputScheme *pInput;
|
||||||
|
RString sInputName;
|
||||||
|
|
||||||
|
bool WriteLight(const char *filename, bool state);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
LightsState previousLS;
|
||||||
|
|
||||||
|
bool IsDance();
|
||||||
|
bool IsPump();
|
||||||
|
|
||||||
|
void SetLight(const char *filename, bool previous, bool desired);
|
||||||
|
|
||||||
|
void SetCabinetLights(const char *stringArray[], const LightsState *ls);
|
||||||
|
void SetCabinetLights(const int intArray[], const LightsState *ls);
|
||||||
|
|
||||||
|
void SetGameControllerLights(GameController gc, const char *stringArray[], const LightsState *ls);
|
||||||
|
void SetGameControllerLights(GameController gc, const int intArray[], const LightsState *ls);
|
||||||
|
|
||||||
|
public:
|
||||||
|
virtual void Set(const LightsState *ls) = 0;
|
||||||
|
virtual const char *GetGameControllerLightFile() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* (c) 2020 din
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the
|
||||||
|
* "Software"), to deal in the Software without restriction, including
|
||||||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||||
|
* whom the Software is furnished to do so, provided that the above
|
||||||
|
* copyright notice(s) and this permission notice appear in all copies of
|
||||||
|
* the Software and that both the above copyright notice(s) and this
|
||||||
|
* permission notice appear in supporting documentation.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||||
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||||
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||||
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||||
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*
|
||||||
|
* i love lamp
|
||||||
|
*/
|
||||||
@@ -10,6 +10,7 @@
|
|||||||
#include <fcntl.h>
|
#include <fcntl.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include <errno.h>
|
||||||
#include "LightsDriver_Linux_PIUIOBTN_Leds.h"
|
#include "LightsDriver_Linux_PIUIOBTN_Leds.h"
|
||||||
#include "GameState.h"
|
#include "GameState.h"
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
@@ -17,75 +18,85 @@
|
|||||||
|
|
||||||
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIOBTN_Leds, Linux_PIUIOBTN_Leds);
|
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIOBTN_Leds, Linux_PIUIOBTN_Leds);
|
||||||
|
|
||||||
namespace {
|
namespace
|
||||||
const char *game_btn_leds[NUM_GameController][NUM_GameButton] = {
|
|
||||||
{
|
{
|
||||||
"/sys/class/leds/piuio::bboutput6/brightness", //P1 GAME_BUTTON_MENULEFT
|
const int player1_lights[NUM_GameButton] = {
|
||||||
"/sys/class/leds/piuio::bboutput5/brightness", //P1 GAME_BUTTON_MENURIGHT
|
6, //GAME_BUTTON_MENULEFT
|
||||||
nullptr, nullptr,
|
5, //GAME_BUTTON_MENURIGHT
|
||||||
"/sys/class/leds/piuio::bboutput4/brightness", //P1 GAME_BUTTON_START
|
-1, //GAME_BUTTON_MENUUP
|
||||||
"/sys/class/leds/piuio::bboutput7/brightness", //P1 GAME_BUTTON_SELECT
|
-1, //GAME_BUTTON_MENUDOWN
|
||||||
},
|
4, //GAME_BUTTON_START
|
||||||
{
|
7, //GAME_BUTTON_SELECT
|
||||||
"/sys/class/leds/piuio::bboutput2/brightness", //P2 GAME_BUTTON_MENULEFT
|
-1, //GAME_BUTTON_BACK
|
||||||
"/sys/class/leds/piuio::bboutput1/brightness", //P2 GAME_BUTTON_MENURIGHT
|
-1, //GAME_BUTTON_COIN
|
||||||
nullptr, nullptr,
|
-1, //GAME_BUTTON_OPERATOR
|
||||||
"/sys/class/leds/piuio::bboutput0/brightness", //P2 GAME_BUTTON_START
|
-1, //GAME_BUTTON_EFFECT_UP
|
||||||
"/sys/class/leds/piuio::bboutput3/brightness", //P2 GAME_BUTTON_SELECT
|
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||||
},
|
-1, //GAME_BUTTON_CUSTOM_01
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_02
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_03
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_04
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_05
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_06
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_07
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_08
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_09
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_10
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_11
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_12
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_13
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_14
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_15
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_16
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_17
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_18
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_19
|
||||||
};
|
};
|
||||||
|
|
||||||
bool SetLight(const char *filename, bool on)
|
const int player2_lights[NUM_GameButton] = {
|
||||||
{
|
2, //GAME_BUTTON_MENULEFT
|
||||||
if (filename == nullptr)
|
1, //GAME_BUTTON_MENURIGHT
|
||||||
return true;
|
-1, //GAME_BUTTON_MENUUP
|
||||||
FILE *f = fopen(filename, "w");
|
-1, //GAME_BUTTON_MENUDOWN
|
||||||
if (f == nullptr)
|
0, //GAME_BUTTON_START
|
||||||
{
|
3, //GAME_BUTTON_SELECT
|
||||||
return false;
|
-1, //GAME_BUTTON_BACK
|
||||||
}
|
-1, //GAME_BUTTON_COIN
|
||||||
fprintf(f, "%d", on ? 255 : 0);
|
-1, //GAME_BUTTON_OPERATOR
|
||||||
fclose(f);
|
-1, //GAME_BUTTON_EFFECT_UP
|
||||||
return true;
|
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||||
}
|
-1, //GAME_BUTTON_CUSTOM_01
|
||||||
}
|
-1, //GAME_BUTTON_CUSTOM_02
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_03
|
||||||
LightsDriver_Linux_PIUIOBTN_Leds::LightsDriver_Linux_PIUIOBTN_Leds()
|
-1, //GAME_BUTTON_CUSTOM_04
|
||||||
{
|
-1, //GAME_BUTTON_CUSTOM_05
|
||||||
}
|
-1, //GAME_BUTTON_CUSTOM_06
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_07
|
||||||
LightsDriver_Linux_PIUIOBTN_Leds::~LightsDriver_Linux_PIUIOBTN_Leds()
|
-1, //GAME_BUTTON_CUSTOM_08
|
||||||
{
|
-1, //GAME_BUTTON_CUSTOM_09
|
||||||
}
|
-1, //GAME_BUTTON_CUSTOM_10
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_11
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_12
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_13
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_14
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_15
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_16
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_17
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_18
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_19
|
||||||
|
};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
void LightsDriver_Linux_PIUIOBTN_Leds::Set(const LightsState *ls)
|
void LightsDriver_Linux_PIUIOBTN_Leds::Set(const LightsState *ls)
|
||||||
{
|
{
|
||||||
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
|
SetGameControllerLights(GameController_1, player1_lights, ls);
|
||||||
RString sInputName = pInput->m_szName;
|
SetGameControllerLights(GameController_2, player2_lights, ls);
|
||||||
|
|
||||||
FOREACH_ENUM(GameController, c)
|
|
||||||
{
|
|
||||||
FOREACH_ENUM( GameButton, gb )
|
|
||||||
{
|
|
||||||
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SetLight(game_btn_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
|
|
||||||
{
|
|
||||||
LOG->Warn("Error setting button light %s",
|
|
||||||
GameButtonToString(pInput, gb).c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
previousLS = *ls;
|
previousLS = *ls;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* (c) 2020 StepMania team
|
* (c) 2020 din
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
@@ -107,4 +118,6 @@ void LightsDriver_Linux_PIUIOBTN_Leds::Set( const LightsState *ls )
|
|||||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
* PERFORMANCE OF THIS SOFTWARE.
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*
|
||||||
|
* i love lamp
|
||||||
*/
|
*/
|
||||||
@@ -1,26 +1,26 @@
|
|||||||
/* LightsDriver_Linux_PIUIOBTN_Leds: Control PIUIO Button Board lights via /sys/class/leds */
|
|
||||||
|
|
||||||
#ifndef LightsDriver_Linux_PIUIOBTN_Leds_H
|
#ifndef LightsDriver_Linux_PIUIOBTN_Leds_H
|
||||||
#define LightsDriver_Linux_PIUIOBTN_Leds_H
|
#define LightsDriver_Linux_PIUIOBTN_Leds_H
|
||||||
|
|
||||||
#include "arch/Lights/LightsDriver.h"
|
#include "arch/Lights/LightsDriver_Linux_Leds.h"
|
||||||
|
|
||||||
class LightsDriver_Linux_PIUIOBTN_Leds : public LightsDriver
|
class LightsDriver_Linux_PIUIOBTN_Leds : public LightsDriver_Linux_Leds
|
||||||
{
|
{
|
||||||
private:
|
|
||||||
LightsState previousLS;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LightsDriver_Linux_PIUIOBTN_Leds();
|
LightsDriver_Linux_PIUIOBTN_Leds() {}
|
||||||
virtual ~LightsDriver_Linux_PIUIOBTN_Leds();
|
virtual ~LightsDriver_Linux_PIUIOBTN_Leds() {}
|
||||||
|
|
||||||
virtual void Set(const LightsState *ls);
|
virtual void Set(const LightsState *ls);
|
||||||
|
|
||||||
|
virtual const char *GetGameControllerLightFile()
|
||||||
|
{
|
||||||
|
return "/sys/class/leds/piuio::bboutput%d/brightness";
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* (c) 2020 StepMania team
|
* (c) 2020 din
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
@@ -42,4 +42,6 @@ public:
|
|||||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
* PERFORMANCE OF THIS SOFTWARE.
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*
|
||||||
|
* i love lamp
|
||||||
*/
|
*/
|
||||||
@@ -18,146 +18,178 @@
|
|||||||
|
|
||||||
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
|
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
|
||||||
|
|
||||||
namespace {
|
//NOTE: front usb ports are off by default, index 27 enables them.
|
||||||
const char *cabinet_leds[NUM_CabinetLight] = {
|
//It is currently unmapped.
|
||||||
"/sys/class/leds/piuio::output23/brightness",
|
|
||||||
"/sys/class/leds/piuio::output26/brightness",
|
namespace
|
||||||
"/sys/class/leds/piuio::output25/brightness",
|
{
|
||||||
"/sys/class/leds/piuio::output24/brightness",
|
const int cabinet_lights[NUM_CabinetLight] = {
|
||||||
"/sys/class/leds/piuio::output10/brightness",
|
23, //LIGHT_MARQUEE_UP_LEFT
|
||||||
"/sys/class/leds/piuio::output10/brightness",
|
26, //LIGHT_MARQUEE_UP_RIGHT
|
||||||
|
25, //LIGHT_MARQUEE_LR_LEFT
|
||||||
|
24, //LIGHT_MARQUEE_LR_RIGHT
|
||||||
|
10, //LIGHT_BASS_LEFT
|
||||||
|
10, //LIGHT_BASS_RIGHT
|
||||||
};
|
};
|
||||||
|
|
||||||
const char *dance_leds[NUM_GameController][NUM_GameButton] = {
|
const int player1_dance_lights[NUM_GameButton] = {
|
||||||
{
|
-1, //GAME_BUTTON_MENULEFT
|
||||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
-1, //GAME_BUTTON_MENURIGHT
|
||||||
"/sys/class/leds/piuio::output20/brightness",
|
-1, //GAME_BUTTON_MENUUP
|
||||||
"/sys/class/leds/piuio::output21/brightness",
|
-1, //GAME_BUTTON_MENUDOWN
|
||||||
"/sys/class/leds/piuio::output18/brightness",
|
-1, //GAME_BUTTON_START
|
||||||
"/sys/class/leds/piuio::output19/brightness",
|
-1, //GAME_BUTTON_SELECT
|
||||||
},
|
-1, //GAME_BUTTON_BACK
|
||||||
{
|
-1, //GAME_BUTTON_COIN
|
||||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
-1, //GAME_BUTTON_OPERATOR
|
||||||
"/sys/class/leds/piuio::output4/brightness",
|
-1, //GAME_BUTTON_EFFECT_UP
|
||||||
"/sys/class/leds/piuio::output5/brightness",
|
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||||
"/sys/class/leds/piuio::output2/brightness",
|
20, //GAME_BUTTON_CUSTOM_01
|
||||||
"/sys/class/leds/piuio::output3/brightness",
|
21, //GAME_BUTTON_CUSTOM_02
|
||||||
},
|
18, //GAME_BUTTON_CUSTOM_03
|
||||||
|
19, //GAME_BUTTON_CUSTOM_04
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_05
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_06
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_07
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_08
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_09
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_10
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_11
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_12
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_13
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_14
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_15
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_16
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_17
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_18
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_19
|
||||||
};
|
};
|
||||||
|
|
||||||
const char *pump_leds[NUM_GameController][NUM_GameButton] = {
|
const int player2_dance_lights[NUM_GameButton] = {
|
||||||
{
|
-1, //GAME_BUTTON_MENULEFT
|
||||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
-1, //GAME_BUTTON_MENURIGHT
|
||||||
"/sys/class/leds/piuio::output2/brightness",
|
-1, //GAME_BUTTON_MENUUP
|
||||||
"/sys/class/leds/piuio::output3/brightness",
|
-1, //GAME_BUTTON_MENUDOWN
|
||||||
"/sys/class/leds/piuio::output4/brightness",
|
-1, //GAME_BUTTON_START
|
||||||
"/sys/class/leds/piuio::output5/brightness",
|
-1, //GAME_BUTTON_SELECT
|
||||||
"/sys/class/leds/piuio::output6/brightness",
|
-1, //GAME_BUTTON_BACK
|
||||||
},
|
-1, //GAME_BUTTON_COIN
|
||||||
{
|
-1, //GAME_BUTTON_OPERATOR
|
||||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
-1, //GAME_BUTTON_EFFECT_UP
|
||||||
"/sys/class/leds/piuio::output18/brightness",
|
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||||
"/sys/class/leds/piuio::output19/brightness",
|
4, //GAME_BUTTON_CUSTOM_01
|
||||||
"/sys/class/leds/piuio::output20/brightness",
|
5, //GAME_BUTTON_CUSTOM_02
|
||||||
"/sys/class/leds/piuio::output21/brightness",
|
2, //GAME_BUTTON_CUSTOM_03
|
||||||
"/sys/class/leds/piuio::output22/brightness",
|
3, //GAME_BUTTON_CUSTOM_04
|
||||||
},
|
-1, //GAME_BUTTON_CUSTOM_05
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_06
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_07
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_08
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_09
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_10
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_11
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_12
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_13
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_14
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_15
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_16
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_17
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_18
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_19
|
||||||
};
|
};
|
||||||
|
|
||||||
bool SetLight(const char *filename, bool on)
|
const int player1_pump_lights[NUM_GameButton] = {
|
||||||
{
|
-1, //GAME_BUTTON_MENULEFT
|
||||||
if (filename == nullptr)
|
-1, //GAME_BUTTON_MENURIGHT
|
||||||
return true;
|
-1, //GAME_BUTTON_MENUUP
|
||||||
FILE *f = fopen(filename, "w");
|
-1, //GAME_BUTTON_MENUDOWN
|
||||||
if (f == nullptr)
|
-1, //GAME_BUTTON_START
|
||||||
{
|
-1, //GAME_BUTTON_SELECT
|
||||||
return false;
|
-1, //GAME_BUTTON_BACK
|
||||||
}
|
-1, //GAME_BUTTON_COIN
|
||||||
fprintf(f, "%d", on ? 255 : 0);
|
-1, //GAME_BUTTON_OPERATOR
|
||||||
fclose(f);
|
-1, //GAME_BUTTON_EFFECT_UP
|
||||||
return true;
|
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||||
}
|
2, //GAME_BUTTON_CUSTOM_01
|
||||||
}
|
3, //GAME_BUTTON_CUSTOM_02
|
||||||
|
4, //GAME_BUTTON_CUSTOM_03
|
||||||
|
5, //GAME_BUTTON_CUSTOM_04
|
||||||
|
6, //GAME_BUTTON_CUSTOM_05
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_06
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_07
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_08
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_09
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_10
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_11
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_12
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_13
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_14
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_15
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_16
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_17
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_18
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_19
|
||||||
|
};
|
||||||
|
|
||||||
LightsDriver_Linux_PIUIO_Leds::LightsDriver_Linux_PIUIO_Leds()
|
const int player2_pump_lights[NUM_GameButton] = {
|
||||||
{
|
-1, //GAME_BUTTON_MENULEFT
|
||||||
}
|
-1, //GAME_BUTTON_MENURIGHT
|
||||||
|
-1, //GAME_BUTTON_MENUUP
|
||||||
|
-1, //GAME_BUTTON_MENUDOWN
|
||||||
|
-1, //GAME_BUTTON_START
|
||||||
|
-1, //GAME_BUTTON_SELECT
|
||||||
|
-1, //GAME_BUTTON_BACK
|
||||||
|
-1, //GAME_BUTTON_COIN
|
||||||
|
-1, //GAME_BUTTON_OPERATOR
|
||||||
|
-1, //GAME_BUTTON_EFFECT_UP
|
||||||
|
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||||
|
18, //GAME_BUTTON_CUSTOM_01
|
||||||
|
19, //GAME_BUTTON_CUSTOM_02
|
||||||
|
20, //GAME_BUTTON_CUSTOM_03
|
||||||
|
21, //GAME_BUTTON_CUSTOM_04
|
||||||
|
22, //GAME_BUTTON_CUSTOM_05
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_06
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_07
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_08
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_09
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_10
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_11
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_12
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_13
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_14
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_15
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_16
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_17
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_18
|
||||||
|
-1, //GAME_BUTTON_CUSTOM_19
|
||||||
|
};
|
||||||
|
|
||||||
LightsDriver_Linux_PIUIO_Leds::~LightsDriver_Linux_PIUIO_Leds()
|
} // namespace
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls)
|
void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls)
|
||||||
{
|
{
|
||||||
FOREACH_CabinetLight(light)
|
SetCabinetLights(cabinet_lights, ls);
|
||||||
{
|
|
||||||
// Only SetLight if LightsState has changed since previous iteration.
|
|
||||||
// This reduces unncessary strain on udev. -dguzek
|
|
||||||
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
|
//gamemode is checked here as gamemode can change during runtime
|
||||||
|
//...although I'd be impressed if someone wanted to swap from pump to dance
|
||||||
|
//on a cabinet without shutting down first...
|
||||||
|
//...including swapping pads from your pump cabinet to your itg cabinet...
|
||||||
|
if (IsDance())
|
||||||
{
|
{
|
||||||
LOG->Warn("Error setting cabinet light %s",
|
SetGameControllerLights(GameController_1, player1_dance_lights, ls);
|
||||||
CabinetLightToString(light).c_str());
|
SetGameControllerLights(GameController_2, player1_dance_lights, ls);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
else if (IsPump())
|
||||||
|
|
||||||
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
|
|
||||||
RString sInputName = pInput->m_szName;
|
|
||||||
if (sInputName.EqualsNoCase("dance"))
|
|
||||||
{
|
{
|
||||||
FOREACH_ENUM(GameController, c)
|
SetGameControllerLights(GameController_1, player1_pump_lights, ls);
|
||||||
{
|
SetGameControllerLights(GameController_2, player1_pump_lights, ls);
|
||||||
FOREACH_GameButton_Custom(gb)
|
|
||||||
{
|
|
||||||
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
|
|
||||||
{
|
|
||||||
LOG->Warn("Error setting button light %s",
|
|
||||||
GameButtonToString(pInput, gb).c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (sInputName.EqualsNoCase("pump"))
|
|
||||||
{
|
|
||||||
FOREACH_ENUM(GameController, c)
|
|
||||||
{
|
|
||||||
FOREACH_GameButton_Custom(gb)
|
|
||||||
{
|
|
||||||
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SetLight(pump_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
|
|
||||||
{
|
|
||||||
LOG->Warn("Error setting button light %s",
|
|
||||||
GameButtonToString(pInput, gb).c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
previousLS = *ls;
|
previousLS = *ls;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* (c) 2014 StepMania team
|
* (c) 2020 din
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
@@ -179,4 +211,6 @@ void LightsDriver_Linux_PIUIO_Leds::Set( const LightsState *ls )
|
|||||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
* PERFORMANCE OF THIS SOFTWARE.
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*
|
||||||
|
* i love lamp
|
||||||
*/
|
*/
|
||||||
@@ -1,26 +1,27 @@
|
|||||||
/* LightsDriver_Linux_PIUIO_Leds: Control PIUIO lights via /sys/class/leds */
|
|
||||||
|
|
||||||
#ifndef LightsDriver_Linux_PIUIO_Leds_H
|
#ifndef LightsDriver_Linux_PIUIO_Leds_H
|
||||||
#define LightsDriver_Linux_PIUIO_Leds_H
|
#define LightsDriver_Linux_PIUIO_Leds_H
|
||||||
|
|
||||||
#include "arch/Lights/LightsDriver.h"
|
#include "arch/Lights/LightsDriver_Linux_Leds.h"
|
||||||
|
|
||||||
class LightsDriver_Linux_PIUIO_Leds : public LightsDriver
|
class LightsDriver_Linux_PIUIO_Leds : public LightsDriver_Linux_Leds
|
||||||
{
|
{
|
||||||
private:
|
|
||||||
LightsState previousLS;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LightsDriver_Linux_PIUIO_Leds();
|
LightsDriver_Linux_PIUIO_Leds() {}
|
||||||
virtual ~LightsDriver_Linux_PIUIO_Leds();
|
virtual ~LightsDriver_Linux_PIUIO_Leds() {}
|
||||||
|
|
||||||
virtual void Set(const LightsState *ls);
|
virtual void Set(const LightsState *ls);
|
||||||
|
|
||||||
|
virtual const char *GetGameControllerLightFile()
|
||||||
|
{
|
||||||
|
|
||||||
|
return "/sys/class/leds/piuio::output%d/brightness";
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* (c) 2014 StepMania team
|
* (c) 2020 din
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
@@ -42,4 +43,6 @@ public:
|
|||||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
* PERFORMANCE OF THIS SOFTWARE.
|
* PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*
|
||||||
|
* i love lamp
|
||||||
*/
|
*/
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
#define LightsDriver_Linux_stac_H
|
#define LightsDriver_Linux_stac_H
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
<<<<<<< ours
|
||||||
* -------------------------- NOTE --------------------------
|
* -------------------------- NOTE --------------------------
|
||||||
*
|
*
|
||||||
* This driver needs user read/write access to the icedragon.io stac.
|
* This driver needs user read/write access to the icedragon.io stac.
|
||||||
@@ -16,6 +17,20 @@
|
|||||||
* Refer to your distrobution's documentation on how to properly apply a udev rule.
|
* Refer to your distrobution's documentation on how to properly apply a udev rule.
|
||||||
*
|
*
|
||||||
* -------------------------- NOTE --------------------------
|
* -------------------------- NOTE --------------------------
|
||||||
|
=======
|
||||||
|
* -------------------------- NOTE --------------------------
|
||||||
|
*
|
||||||
|
* This driver needs user read/write access to the icedragon.io stac.
|
||||||
|
* This can be achieved by using a udev rule like this:
|
||||||
|
*
|
||||||
|
* (player 1 then player 2)
|
||||||
|
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5b", OWNER="dance", GROUP="dance", MODE="0660"
|
||||||
|
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5a", OWNER="dance", GROUP="dance", MODE="0660"
|
||||||
|
*
|
||||||
|
* Refer to your distrobution's documentation on how to properly apply a udev rule.
|
||||||
|
*
|
||||||
|
* -------------------------- NOTE --------------------------
|
||||||
|
>>>>>>> theirs
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "arch/Lights/LightsDriver.h"
|
#include "arch/Lights/LightsDriver.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user