Linux_LED refactor

This commit is contained in:
din
2021-03-22 23:40:05 -05:00
parent fa4109b652
commit 67b2d06406
10 changed files with 604 additions and 324 deletions
+2
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@@ -229,6 +229,7 @@ if(NOT APPLE)
if(LINUX) if(LINUX)
list(APPEND SMDATA_LINK_LIB "udev") list(APPEND SMDATA_LINK_LIB "udev")
list(APPEND SMDATA_ARCH_LIGHTS_SRC list(APPEND SMDATA_ARCH_LIGHTS_SRC
"arch/Lights/LightsDriver_Linux_Leds.cpp"
"arch/Lights/LightsDriver_Linux_PIUIO.cpp" "arch/Lights/LightsDriver_Linux_PIUIO.cpp"
"arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp" "arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp"
"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.cpp" "arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.cpp"
@@ -236,6 +237,7 @@ if(NOT APPLE)
"arch/Lights/LightsDriver_Linux_stac.cpp" "arch/Lights/LightsDriver_Linux_stac.cpp"
"arch/Lights/LightsDriver_LinuxWeedTech.cpp") "arch/Lights/LightsDriver_LinuxWeedTech.cpp")
list(APPEND SMDATA_ARCH_LIGHTS_HPP list(APPEND SMDATA_ARCH_LIGHTS_HPP
"arch/Lights/LightsDriver_Linux_Leds.h"
"arch/Lights/LightsDriver_Linux_PIUIO.h" "arch/Lights/LightsDriver_Linux_PIUIO.h"
"arch/Lights/LightsDriver_Linux_PIUIO_Leds.h" "arch/Lights/LightsDriver_Linux_PIUIO_Leds.h"
"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.h" "arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.h"
+81 -100
View File
@@ -18,121 +18,100 @@
REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO); REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO);
//NOTE: light index 14 is not mapped, this is the coin drop "light" //NOTE: light index 14 is not mapped,
//this is the coin drop "light" to increment the coin counter.
namespace { namespace
const char *cabinet_leds[NUM_CabinetLight] = { {
//UL, UR, LL, LR, Bass L, Bass R const int cabinet_lights[NUM_CabinetLight] = {
"/sys/class/leds/itgio::output8/brightness", 8, //LIGHT_MARQUEE_UP_LEFT
"/sys/class/leds/itgio::output10/brightness", 10, //LIGHT_MARQUEE_UP_RIGHT
"/sys/class/leds/itgio::output9/brightness", 9, //LIGHT_MARQUEE_LR_LEFT
"/sys/class/leds/itgio::output11/brightness", 11, //LIGHT_MARQUEE_LR_RIGHT
"/sys/class/leds/itgio::output15/brightness", 15, //LIGHT_BASS_LEFT
"/sys/class/leds/itgio::output15/brightness", 15, //LIGHT_BASS_RIGHT
}; };
const char *dance_leds[NUM_GameController][NUM_GameButton] = { const int player1_lights[NUM_GameButton] = {
{ -1, //GAME_BUTTON_MENULEFT
nullptr, nullptr, nullptr, nullptr, -1, //GAME_BUTTON_MENURIGHT
//player start -1, //GAME_BUTTON_MENUUP
"/sys/class/leds/itgio::output13/brightness", -1, //GAME_BUTTON_MENUDOWN
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, 13, //GAME_BUTTON_START
//left right up down -1, //GAME_BUTTON_SELECT
"/sys/class/leds/itgio::output1/brightness", -1, //GAME_BUTTON_BACK
"/sys/class/leds/itgio::output0/brightness", -1, //GAME_BUTTON_COIN
"/sys/class/leds/itgio::output3/brightness", -1, //GAME_BUTTON_OPERATOR
"/sys/class/leds/itgio::output2/brightness", -1, //GAME_BUTTON_EFFECT_UP
}, -1, //GAME_BUTTON_EFFECT_DOWN
{ 1, //GAME_BUTTON_CUSTOM_01
nullptr, nullptr, nullptr, nullptr, 0, //GAME_BUTTON_CUSTOM_02
//player start 3, //GAME_BUTTON_CUSTOM_03
"/sys/class/leds/itgio::output12/brightness", 2, //GAME_BUTTON_CUSTOM_04
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, -1, //GAME_BUTTON_CUSTOM_05
//left right up down -1, //GAME_BUTTON_CUSTOM_06
"/sys/class/leds/itgio::output5/brightness", -1, //GAME_BUTTON_CUSTOM_07
"/sys/class/leds/itgio::output4/brightness", -1, //GAME_BUTTON_CUSTOM_08
"/sys/class/leds/itgio::output7/brightness", -1, //GAME_BUTTON_CUSTOM_09
"/sys/class/leds/itgio::output6/brightness", -1, //GAME_BUTTON_CUSTOM_10
}, -1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
}; };
bool SetLight(const char *filename, bool on) const int player2_lights[NUM_GameButton] = {
{ -1, //GAME_BUTTON_MENULEFT
if (filename == nullptr) -1, //GAME_BUTTON_MENURIGHT
return true; -1, //GAME_BUTTON_MENUUP
FILE *f = fopen(filename, "w"); -1, //GAME_BUTTON_MENUDOWN
if (f == nullptr) 12, //GAME_BUTTON_START
{ -1, //GAME_BUTTON_SELECT
return false; -1, //GAME_BUTTON_BACK
} -1, //GAME_BUTTON_COIN
fprintf(f, "%d", on ? 255 : 0); -1, //GAME_BUTTON_OPERATOR
fclose(f); -1, //GAME_BUTTON_EFFECT_UP
return true; -1, //GAME_BUTTON_EFFECT_DOWN
} 5, //GAME_BUTTON_CUSTOM_01
} 4, //GAME_BUTTON_CUSTOM_02
7, //GAME_BUTTON_CUSTOM_03
6, //GAME_BUTTON_CUSTOM_04
-1, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
};
LightsDriver_Linux_ITGIO::LightsDriver_Linux_ITGIO() } // namespace
{
}
LightsDriver_Linux_ITGIO::~LightsDriver_Linux_ITGIO()
{
}
void LightsDriver_Linux_ITGIO::SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb)
{
//only push a change in the light iff it's an actual change.
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
return;
}
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
//grab the game info for a proper debug log.
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
RString sInputName = pInput->m_szName;
LOG->Warn("Error setting button light %s", GameButtonToString(pInput, gb).c_str());
}
}
void LightsDriver_Linux_ITGIO::Set(const LightsState *ls) void LightsDriver_Linux_ITGIO::Set(const LightsState *ls)
{ {
FOREACH_CabinetLight(light) SetCabinetLights(cabinet_lights, ls);
{
// Only SetLight if LightsState has changed since previous iteration.
// This reduces unncessary strain on udev. -dguzek
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
{
continue;
}
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light])) SetGameControllerLights(GameController_1, player1_lights, ls);
{ SetGameControllerLights(GameController_2, player1_lights, ls);
LOG->Warn("Error setting cabinet light %s",
CabinetLightToString(light).c_str());
return;
}
}
FOREACH_ENUM(GameController, c)
{
//takes care of each of the player buttons (UDLR)
FOREACH_GameButton_Custom(gb)
{
SetGameControllerLight(ls, c, gb);
}
//Takes care of the cabinet based player lights.
SetGameControllerLight(ls, c, GAME_BUTTON_START);
}
previousLS = *ls; previousLS = *ls;
} }
/* /*
* (c) 2020 StepMania team * (c) 2020 din
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
@@ -154,4 +133,6 @@ void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/ */
+12 -11
View File
@@ -1,27 +1,26 @@
/* LightsDriver_Linux_ITGIO: Control ITGIO lights via /sys/class/leds */
#ifndef LightsDriver_Linux_ITGIO_H #ifndef LightsDriver_Linux_ITGIO_H
#define LightsDriver_Linux_ITGIO_H #define LightsDriver_Linux_ITGIO_H
#include "arch/Lights/LightsDriver.h" #include "arch/Lights/LightsDriver_Linux_Leds.h"
class LightsDriver_Linux_ITGIO : public LightsDriver class LightsDriver_Linux_ITGIO : public LightsDriver_Linux_Leds
{ {
private:
LightsState previousLS;
void SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb);
public: public:
LightsDriver_Linux_ITGIO(); LightsDriver_Linux_ITGIO() {}
virtual ~LightsDriver_Linux_ITGIO(); virtual ~LightsDriver_Linux_ITGIO() {}
virtual void Set(const LightsState *ls); virtual void Set(const LightsState *ls);
virtual const char *GetGameControllerLightFile()
{
return "/sys/class/leds/itgio::output%d/brightness";
}
}; };
#endif #endif
/* /*
* (c) 2020 StepMania team * (c) 2020 din
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
@@ -43,4 +42,6 @@ public:
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/ */
+163
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@@ -0,0 +1,163 @@
#include "global.h"
#include <stdio.h>
#if defined(HAVE_UNISTD_H)
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#if defined(HAVE_FCNTL_H)
#include <fcntl.h>
#endif
#include <errno.h>
#include "LightsDriver_Linux_Leds.h"
#include "GameState.h"
#include "Game.h"
#include "RageLog.h"
bool LightsDriver_Linux_Leds::WriteLight(const char *filename, bool state)
{
//if we are setting a light that doesn't exist, let the caller know the function was a "success"
//nullptr is used to define that the stepmania light is not mapped by the caller.
if (filename == nullptr)
{
return true;
}
//LOG->Trace("LED: %s -> %d", filename, state);
FILE *f = fopen(filename, "w");
//if the filename should exist, but doesn't, let the caller know of the failure (if desired) and log it.
if (f == nullptr)
{
LOG->Warn("Failed to set Linux_Led at %s. Check device permissions or udev rules. errno: %d: %s",
filename, errno, strerror(errno));
return false;
}
//write and close the file.
fprintf(f, "%d", state ? LINUX_LED_STATE_ON : LINUX_LED_STATE_OFF);
fclose(f);
return true;
}
bool LightsDriver_Linux_Leds::IsDance()
{
pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
sInputName = pInput->m_szName;
return sInputName.EqualsNoCase("dance");
}
bool LightsDriver_Linux_Leds::IsPump()
{
pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
sInputName = pInput->m_szName;
return sInputName.EqualsNoCase("pump");
}
void LightsDriver_Linux_Leds::SetLight(const char *filename, bool previous, bool desired)
{
//don't overload the linux system if the light has not been changed.
if (previous != desired)
{
WriteLight(filename, desired);
}
}
void LightsDriver_Linux_Leds::SetCabinetLights(const char *stringArray[], const LightsState *ls)
{
FOREACH_CabinetLight(light)
{
SetLight(stringArray[light], previousLS.m_bCabinetLights[light], ls->m_bCabinetLights[light]);
}
}
void LightsDriver_Linux_Leds::SetCabinetLights(const int intArray[], const LightsState *ls)
{
const char *baseFileLocation = GetGameControllerLightFile();
if (baseFileLocation != nullptr)
{
char fileName[LINUX_LED_MAX_DIRECTORY_LENGTH];
FOREACH_CabinetLight(light)
{
//valid lights are zero and positive.
if (intArray[light] >= 0)
{
//don't waste sprintf time if we don't need to change the light
if (previousLS.m_bCabinetLights[light] != ls->m_bCabinetLights[light])
{
sprintf(fileName, baseFileLocation, intArray[light]);
SetLight(fileName, previousLS.m_bCabinetLights[light], ls->m_bCabinetLights[light]);
}
}
}
}
}
void LightsDriver_Linux_Leds::SetGameControllerLights(GameController gc, const char *stringArray[], const LightsState *ls)
{
//iterate over all gamebuttons, including the menu/start/etc buttons.
FOREACH_ENUM(GameButton, gb)
{
SetLight(stringArray[gb], previousLS.m_bGameButtonLights[gc][gb], ls->m_bGameButtonLights[gc][gb]);
}
}
void LightsDriver_Linux_Leds::SetGameControllerLights(GameController gc, const int intArray[], const LightsState *ls)
{
const char *baseFileLocation = GetGameControllerLightFile();
if (baseFileLocation != nullptr)
{
char fileName[LINUX_LED_MAX_DIRECTORY_LENGTH];
//iterate over all gamebuttons, including the menu/start/etc buttons.
FOREACH_ENUM(GameButton, gb)
{
//valid lights are zero and positive.
if (intArray[gb] >= 0)
{
//don't waste sprintf time if we don't need to change the light
if (previousLS.m_bGameButtonLights[gc][gb] != ls->m_bGameButtonLights[gc][gb])
{
sprintf(fileName, baseFileLocation, intArray[gb]);
SetLight(fileName, previousLS.m_bGameButtonLights[gc][gb], ls->m_bGameButtonLights[gc][gb]);
}
}
}
}
}
/*
* (c) 2020 din
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/
+66
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@@ -0,0 +1,66 @@
/* LightsDriver_Linux_Leds: Control Linux system lights via /sys/class/leds */
#ifndef LightsDriver_Linux_Leds_H
#define LightsDriver_Linux_Leds_H
#include "arch/Lights/LightsDriver.h"
class LightsDriver_Linux_Leds : public LightsDriver
{
private:
static const uint8_t LINUX_LED_STATE_ON = 255;
static const uint8_t LINUX_LED_STATE_OFF = 0;
static const int LINUX_LED_MAX_DIRECTORY_LENGTH = PATH_MAX;
const InputScheme *pInput;
RString sInputName;
bool WriteLight(const char *filename, bool state);
protected:
LightsState previousLS;
bool IsDance();
bool IsPump();
void SetLight(const char *filename, bool previous, bool desired);
void SetCabinetLights(const char *stringArray[], const LightsState *ls);
void SetCabinetLights(const int intArray[], const LightsState *ls);
void SetGameControllerLights(GameController gc, const char *stringArray[], const LightsState *ls);
void SetGameControllerLights(GameController gc, const int intArray[], const LightsState *ls);
public:
virtual void Set(const LightsState *ls) = 0;
virtual const char *GetGameControllerLightFile() = 0;
};
#endif
/*
* (c) 2020 din
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/
@@ -10,6 +10,7 @@
#include <fcntl.h> #include <fcntl.h>
#endif #endif
#include <errno.h>
#include "LightsDriver_Linux_PIUIOBTN_Leds.h" #include "LightsDriver_Linux_PIUIOBTN_Leds.h"
#include "GameState.h" #include "GameState.h"
#include "Game.h" #include "Game.h"
@@ -17,75 +18,85 @@
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIOBTN_Leds, Linux_PIUIOBTN_Leds); REGISTER_LIGHTS_DRIVER_CLASS2(PIUIOBTN_Leds, Linux_PIUIOBTN_Leds);
namespace { namespace
const char *game_btn_leds[NUM_GameController][NUM_GameButton] = {
{ {
"/sys/class/leds/piuio::bboutput6/brightness", //P1 GAME_BUTTON_MENULEFT const int player1_lights[NUM_GameButton] = {
"/sys/class/leds/piuio::bboutput5/brightness", //P1 GAME_BUTTON_MENURIGHT 6, //GAME_BUTTON_MENULEFT
nullptr, nullptr, 5, //GAME_BUTTON_MENURIGHT
"/sys/class/leds/piuio::bboutput4/brightness", //P1 GAME_BUTTON_START -1, //GAME_BUTTON_MENUUP
"/sys/class/leds/piuio::bboutput7/brightness", //P1 GAME_BUTTON_SELECT -1, //GAME_BUTTON_MENUDOWN
}, 4, //GAME_BUTTON_START
{ 7, //GAME_BUTTON_SELECT
"/sys/class/leds/piuio::bboutput2/brightness", //P2 GAME_BUTTON_MENULEFT -1, //GAME_BUTTON_BACK
"/sys/class/leds/piuio::bboutput1/brightness", //P2 GAME_BUTTON_MENURIGHT -1, //GAME_BUTTON_COIN
nullptr, nullptr, -1, //GAME_BUTTON_OPERATOR
"/sys/class/leds/piuio::bboutput0/brightness", //P2 GAME_BUTTON_START -1, //GAME_BUTTON_EFFECT_UP
"/sys/class/leds/piuio::bboutput3/brightness", //P2 GAME_BUTTON_SELECT -1, //GAME_BUTTON_EFFECT_DOWN
}, -1, //GAME_BUTTON_CUSTOM_01
-1, //GAME_BUTTON_CUSTOM_02
-1, //GAME_BUTTON_CUSTOM_03
-1, //GAME_BUTTON_CUSTOM_04
-1, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
}; };
bool SetLight(const char *filename, bool on) const int player2_lights[NUM_GameButton] = {
{ 2, //GAME_BUTTON_MENULEFT
if (filename == nullptr) 1, //GAME_BUTTON_MENURIGHT
return true; -1, //GAME_BUTTON_MENUUP
FILE *f = fopen(filename, "w"); -1, //GAME_BUTTON_MENUDOWN
if (f == nullptr) 0, //GAME_BUTTON_START
{ 3, //GAME_BUTTON_SELECT
return false; -1, //GAME_BUTTON_BACK
} -1, //GAME_BUTTON_COIN
fprintf(f, "%d", on ? 255 : 0); -1, //GAME_BUTTON_OPERATOR
fclose(f); -1, //GAME_BUTTON_EFFECT_UP
return true; -1, //GAME_BUTTON_EFFECT_DOWN
} -1, //GAME_BUTTON_CUSTOM_01
} -1, //GAME_BUTTON_CUSTOM_02
-1, //GAME_BUTTON_CUSTOM_03
LightsDriver_Linux_PIUIOBTN_Leds::LightsDriver_Linux_PIUIOBTN_Leds() -1, //GAME_BUTTON_CUSTOM_04
{ -1, //GAME_BUTTON_CUSTOM_05
} -1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
LightsDriver_Linux_PIUIOBTN_Leds::~LightsDriver_Linux_PIUIOBTN_Leds() -1, //GAME_BUTTON_CUSTOM_08
{ -1, //GAME_BUTTON_CUSTOM_09
} -1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
};
} // namespace
void LightsDriver_Linux_PIUIOBTN_Leds::Set(const LightsState *ls) void LightsDriver_Linux_PIUIOBTN_Leds::Set(const LightsState *ls)
{ {
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme; SetGameControllerLights(GameController_1, player1_lights, ls);
RString sInputName = pInput->m_szName; SetGameControllerLights(GameController_2, player2_lights, ls);
FOREACH_ENUM(GameController, c)
{
FOREACH_ENUM( GameButton, gb )
{
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
continue;
}
if (!SetLight(game_btn_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
previousLS = *ls; previousLS = *ls;
} }
/* /*
* (c) 2020 StepMania team * (c) 2020 din
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
@@ -107,4 +118,6 @@ void LightsDriver_Linux_PIUIOBTN_Leds::Set( const LightsState *ls )
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/ */
@@ -1,26 +1,26 @@
/* LightsDriver_Linux_PIUIOBTN_Leds: Control PIUIO Button Board lights via /sys/class/leds */
#ifndef LightsDriver_Linux_PIUIOBTN_Leds_H #ifndef LightsDriver_Linux_PIUIOBTN_Leds_H
#define LightsDriver_Linux_PIUIOBTN_Leds_H #define LightsDriver_Linux_PIUIOBTN_Leds_H
#include "arch/Lights/LightsDriver.h" #include "arch/Lights/LightsDriver_Linux_Leds.h"
class LightsDriver_Linux_PIUIOBTN_Leds : public LightsDriver class LightsDriver_Linux_PIUIOBTN_Leds : public LightsDriver_Linux_Leds
{ {
private:
LightsState previousLS;
public: public:
LightsDriver_Linux_PIUIOBTN_Leds(); LightsDriver_Linux_PIUIOBTN_Leds() {}
virtual ~LightsDriver_Linux_PIUIOBTN_Leds(); virtual ~LightsDriver_Linux_PIUIOBTN_Leds() {}
virtual void Set(const LightsState *ls); virtual void Set(const LightsState *ls);
virtual const char *GetGameControllerLightFile()
{
return "/sys/class/leds/piuio::bboutput%d/brightness";
}
}; };
#endif #endif
/* /*
* (c) 2020 StepMania team * (c) 2020 din
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
@@ -42,4 +42,6 @@ public:
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/ */
+153 -119
View File
@@ -18,146 +18,178 @@
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds); REGISTER_LIGHTS_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
namespace { //NOTE: front usb ports are off by default, index 27 enables them.
const char *cabinet_leds[NUM_CabinetLight] = { //It is currently unmapped.
"/sys/class/leds/piuio::output23/brightness",
"/sys/class/leds/piuio::output26/brightness", namespace
"/sys/class/leds/piuio::output25/brightness", {
"/sys/class/leds/piuio::output24/brightness", const int cabinet_lights[NUM_CabinetLight] = {
"/sys/class/leds/piuio::output10/brightness", 23, //LIGHT_MARQUEE_UP_LEFT
"/sys/class/leds/piuio::output10/brightness", 26, //LIGHT_MARQUEE_UP_RIGHT
25, //LIGHT_MARQUEE_LR_LEFT
24, //LIGHT_MARQUEE_LR_RIGHT
10, //LIGHT_BASS_LEFT
10, //LIGHT_BASS_RIGHT
}; };
const char *dance_leds[NUM_GameController][NUM_GameButton] = { const int player1_dance_lights[NUM_GameButton] = {
{ -1, //GAME_BUTTON_MENULEFT
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, -1, //GAME_BUTTON_MENURIGHT
"/sys/class/leds/piuio::output20/brightness", -1, //GAME_BUTTON_MENUUP
"/sys/class/leds/piuio::output21/brightness", -1, //GAME_BUTTON_MENUDOWN
"/sys/class/leds/piuio::output18/brightness", -1, //GAME_BUTTON_START
"/sys/class/leds/piuio::output19/brightness", -1, //GAME_BUTTON_SELECT
}, -1, //GAME_BUTTON_BACK
{ -1, //GAME_BUTTON_COIN
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, -1, //GAME_BUTTON_OPERATOR
"/sys/class/leds/piuio::output4/brightness", -1, //GAME_BUTTON_EFFECT_UP
"/sys/class/leds/piuio::output5/brightness", -1, //GAME_BUTTON_EFFECT_DOWN
"/sys/class/leds/piuio::output2/brightness", 20, //GAME_BUTTON_CUSTOM_01
"/sys/class/leds/piuio::output3/brightness", 21, //GAME_BUTTON_CUSTOM_02
}, 18, //GAME_BUTTON_CUSTOM_03
19, //GAME_BUTTON_CUSTOM_04
-1, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
}; };
const char *pump_leds[NUM_GameController][NUM_GameButton] = { const int player2_dance_lights[NUM_GameButton] = {
{ -1, //GAME_BUTTON_MENULEFT
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, -1, //GAME_BUTTON_MENURIGHT
"/sys/class/leds/piuio::output2/brightness", -1, //GAME_BUTTON_MENUUP
"/sys/class/leds/piuio::output3/brightness", -1, //GAME_BUTTON_MENUDOWN
"/sys/class/leds/piuio::output4/brightness", -1, //GAME_BUTTON_START
"/sys/class/leds/piuio::output5/brightness", -1, //GAME_BUTTON_SELECT
"/sys/class/leds/piuio::output6/brightness", -1, //GAME_BUTTON_BACK
}, -1, //GAME_BUTTON_COIN
{ -1, //GAME_BUTTON_OPERATOR
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, -1, //GAME_BUTTON_EFFECT_UP
"/sys/class/leds/piuio::output18/brightness", -1, //GAME_BUTTON_EFFECT_DOWN
"/sys/class/leds/piuio::output19/brightness", 4, //GAME_BUTTON_CUSTOM_01
"/sys/class/leds/piuio::output20/brightness", 5, //GAME_BUTTON_CUSTOM_02
"/sys/class/leds/piuio::output21/brightness", 2, //GAME_BUTTON_CUSTOM_03
"/sys/class/leds/piuio::output22/brightness", 3, //GAME_BUTTON_CUSTOM_04
}, -1, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
}; };
bool SetLight(const char *filename, bool on) const int player1_pump_lights[NUM_GameButton] = {
{ -1, //GAME_BUTTON_MENULEFT
if (filename == nullptr) -1, //GAME_BUTTON_MENURIGHT
return true; -1, //GAME_BUTTON_MENUUP
FILE *f = fopen(filename, "w"); -1, //GAME_BUTTON_MENUDOWN
if (f == nullptr) -1, //GAME_BUTTON_START
{ -1, //GAME_BUTTON_SELECT
return false; -1, //GAME_BUTTON_BACK
} -1, //GAME_BUTTON_COIN
fprintf(f, "%d", on ? 255 : 0); -1, //GAME_BUTTON_OPERATOR
fclose(f); -1, //GAME_BUTTON_EFFECT_UP
return true; -1, //GAME_BUTTON_EFFECT_DOWN
} 2, //GAME_BUTTON_CUSTOM_01
} 3, //GAME_BUTTON_CUSTOM_02
4, //GAME_BUTTON_CUSTOM_03
5, //GAME_BUTTON_CUSTOM_04
6, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
};
LightsDriver_Linux_PIUIO_Leds::LightsDriver_Linux_PIUIO_Leds() const int player2_pump_lights[NUM_GameButton] = {
{ -1, //GAME_BUTTON_MENULEFT
} -1, //GAME_BUTTON_MENURIGHT
-1, //GAME_BUTTON_MENUUP
-1, //GAME_BUTTON_MENUDOWN
-1, //GAME_BUTTON_START
-1, //GAME_BUTTON_SELECT
-1, //GAME_BUTTON_BACK
-1, //GAME_BUTTON_COIN
-1, //GAME_BUTTON_OPERATOR
-1, //GAME_BUTTON_EFFECT_UP
-1, //GAME_BUTTON_EFFECT_DOWN
18, //GAME_BUTTON_CUSTOM_01
19, //GAME_BUTTON_CUSTOM_02
20, //GAME_BUTTON_CUSTOM_03
21, //GAME_BUTTON_CUSTOM_04
22, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
};
LightsDriver_Linux_PIUIO_Leds::~LightsDriver_Linux_PIUIO_Leds() } // namespace
{
}
void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls) void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls)
{ {
FOREACH_CabinetLight(light) SetCabinetLights(cabinet_lights, ls);
{
// Only SetLight if LightsState has changed since previous iteration.
// This reduces unncessary strain on udev. -dguzek
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
{
continue;
}
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light])) //gamemode is checked here as gamemode can change during runtime
//...although I'd be impressed if someone wanted to swap from pump to dance
//on a cabinet without shutting down first...
//...including swapping pads from your pump cabinet to your itg cabinet...
if (IsDance())
{ {
LOG->Warn("Error setting cabinet light %s", SetGameControllerLights(GameController_1, player1_dance_lights, ls);
CabinetLightToString(light).c_str()); SetGameControllerLights(GameController_2, player1_dance_lights, ls);
return;
} }
} else if (IsPump())
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
RString sInputName = pInput->m_szName;
if (sInputName.EqualsNoCase("dance"))
{ {
FOREACH_ENUM(GameController, c) SetGameControllerLights(GameController_1, player1_pump_lights, ls);
{ SetGameControllerLights(GameController_2, player1_pump_lights, ls);
FOREACH_GameButton_Custom(gb)
{
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
continue;
}
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
}
else if (sInputName.EqualsNoCase("pump"))
{
FOREACH_ENUM(GameController, c)
{
FOREACH_GameButton_Custom(gb)
{
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
continue;
}
if (!SetLight(pump_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
}
else
{
return;
} }
previousLS = *ls; previousLS = *ls;
} }
/* /*
* (c) 2014 StepMania team * (c) 2020 din
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
@@ -179,4 +211,6 @@ void LightsDriver_Linux_PIUIO_Leds::Set( const LightsState *ls )
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/ */
+13 -10
View File
@@ -1,26 +1,27 @@
/* LightsDriver_Linux_PIUIO_Leds: Control PIUIO lights via /sys/class/leds */
#ifndef LightsDriver_Linux_PIUIO_Leds_H #ifndef LightsDriver_Linux_PIUIO_Leds_H
#define LightsDriver_Linux_PIUIO_Leds_H #define LightsDriver_Linux_PIUIO_Leds_H
#include "arch/Lights/LightsDriver.h" #include "arch/Lights/LightsDriver_Linux_Leds.h"
class LightsDriver_Linux_PIUIO_Leds : public LightsDriver class LightsDriver_Linux_PIUIO_Leds : public LightsDriver_Linux_Leds
{ {
private:
LightsState previousLS;
public: public:
LightsDriver_Linux_PIUIO_Leds(); LightsDriver_Linux_PIUIO_Leds() {}
virtual ~LightsDriver_Linux_PIUIO_Leds(); virtual ~LightsDriver_Linux_PIUIO_Leds() {}
virtual void Set(const LightsState *ls); virtual void Set(const LightsState *ls);
virtual const char *GetGameControllerLightFile()
{
return "/sys/class/leds/piuio::output%d/brightness";
}
}; };
#endif #endif
/* /*
* (c) 2014 StepMania team * (c) 2020 din
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
@@ -42,4 +43,6 @@ public:
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*
* i love lamp
*/ */
+15
View File
@@ -4,6 +4,7 @@
#define LightsDriver_Linux_stac_H #define LightsDriver_Linux_stac_H
/* /*
<<<<<<< ours
* -------------------------- NOTE -------------------------- * -------------------------- NOTE --------------------------
* *
* This driver needs user read/write access to the icedragon.io stac. * This driver needs user read/write access to the icedragon.io stac.
@@ -16,6 +17,20 @@
* Refer to your distrobution's documentation on how to properly apply a udev rule. * Refer to your distrobution's documentation on how to properly apply a udev rule.
* *
* -------------------------- NOTE -------------------------- * -------------------------- NOTE --------------------------
=======
* -------------------------- NOTE --------------------------
*
* This driver needs user read/write access to the icedragon.io stac.
* This can be achieved by using a udev rule like this:
*
* (player 1 then player 2)
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5b", OWNER="dance", GROUP="dance", MODE="0660"
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5a", OWNER="dance", GROUP="dance", MODE="0660"
*
* Refer to your distrobution's documentation on how to properly apply a udev rule.
*
* -------------------------- NOTE --------------------------
>>>>>>> theirs
*/ */
#include "arch/Lights/LightsDriver.h" #include "arch/Lights/LightsDriver.h"