Linux_LED refactor

This commit is contained in:
din
2021-03-22 23:40:05 -05:00
parent fa4109b652
commit 67b2d06406
10 changed files with 604 additions and 324 deletions
+84 -103
View File
@@ -18,121 +18,100 @@
REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO);
//NOTE: light index 14 is not mapped, this is the coin drop "light"
//NOTE: light index 14 is not mapped,
//this is the coin drop "light" to increment the coin counter.
namespace {
const char *cabinet_leds[NUM_CabinetLight] = {
//UL, UR, LL, LR, Bass L, Bass R
"/sys/class/leds/itgio::output8/brightness",
"/sys/class/leds/itgio::output10/brightness",
"/sys/class/leds/itgio::output9/brightness",
"/sys/class/leds/itgio::output11/brightness",
"/sys/class/leds/itgio::output15/brightness",
"/sys/class/leds/itgio::output15/brightness",
namespace
{
const int cabinet_lights[NUM_CabinetLight] = {
8, //LIGHT_MARQUEE_UP_LEFT
10, //LIGHT_MARQUEE_UP_RIGHT
9, //LIGHT_MARQUEE_LR_LEFT
11, //LIGHT_MARQUEE_LR_RIGHT
15, //LIGHT_BASS_LEFT
15, //LIGHT_BASS_RIGHT
};
const char *dance_leds[NUM_GameController][NUM_GameButton] = {
{
nullptr, nullptr, nullptr, nullptr,
//player start
"/sys/class/leds/itgio::output13/brightness",
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
//left right up down
"/sys/class/leds/itgio::output1/brightness",
"/sys/class/leds/itgio::output0/brightness",
"/sys/class/leds/itgio::output3/brightness",
"/sys/class/leds/itgio::output2/brightness",
},
{
nullptr, nullptr, nullptr, nullptr,
//player start
"/sys/class/leds/itgio::output12/brightness",
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
//left right up down
"/sys/class/leds/itgio::output5/brightness",
"/sys/class/leds/itgio::output4/brightness",
"/sys/class/leds/itgio::output7/brightness",
"/sys/class/leds/itgio::output6/brightness",
},
const int player1_lights[NUM_GameButton] = {
-1, //GAME_BUTTON_MENULEFT
-1, //GAME_BUTTON_MENURIGHT
-1, //GAME_BUTTON_MENUUP
-1, //GAME_BUTTON_MENUDOWN
13, //GAME_BUTTON_START
-1, //GAME_BUTTON_SELECT
-1, //GAME_BUTTON_BACK
-1, //GAME_BUTTON_COIN
-1, //GAME_BUTTON_OPERATOR
-1, //GAME_BUTTON_EFFECT_UP
-1, //GAME_BUTTON_EFFECT_DOWN
1, //GAME_BUTTON_CUSTOM_01
0, //GAME_BUTTON_CUSTOM_02
3, //GAME_BUTTON_CUSTOM_03
2, //GAME_BUTTON_CUSTOM_04
-1, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
};
bool SetLight(const char *filename, bool on)
{
if (filename == nullptr)
return true;
FILE *f = fopen(filename, "w");
if (f == nullptr)
{
return false;
}
fprintf(f, "%d", on ? 255 : 0);
fclose(f);
return true;
}
}
const int player2_lights[NUM_GameButton] = {
-1, //GAME_BUTTON_MENULEFT
-1, //GAME_BUTTON_MENURIGHT
-1, //GAME_BUTTON_MENUUP
-1, //GAME_BUTTON_MENUDOWN
12, //GAME_BUTTON_START
-1, //GAME_BUTTON_SELECT
-1, //GAME_BUTTON_BACK
-1, //GAME_BUTTON_COIN
-1, //GAME_BUTTON_OPERATOR
-1, //GAME_BUTTON_EFFECT_UP
-1, //GAME_BUTTON_EFFECT_DOWN
5, //GAME_BUTTON_CUSTOM_01
4, //GAME_BUTTON_CUSTOM_02
7, //GAME_BUTTON_CUSTOM_03
6, //GAME_BUTTON_CUSTOM_04
-1, //GAME_BUTTON_CUSTOM_05
-1, //GAME_BUTTON_CUSTOM_06
-1, //GAME_BUTTON_CUSTOM_07
-1, //GAME_BUTTON_CUSTOM_08
-1, //GAME_BUTTON_CUSTOM_09
-1, //GAME_BUTTON_CUSTOM_10
-1, //GAME_BUTTON_CUSTOM_11
-1, //GAME_BUTTON_CUSTOM_12
-1, //GAME_BUTTON_CUSTOM_13
-1, //GAME_BUTTON_CUSTOM_14
-1, //GAME_BUTTON_CUSTOM_15
-1, //GAME_BUTTON_CUSTOM_16
-1, //GAME_BUTTON_CUSTOM_17
-1, //GAME_BUTTON_CUSTOM_18
-1, //GAME_BUTTON_CUSTOM_19
};
LightsDriver_Linux_ITGIO::LightsDriver_Linux_ITGIO()
} // namespace
void LightsDriver_Linux_ITGIO::Set(const LightsState *ls)
{
}
SetCabinetLights(cabinet_lights, ls);
LightsDriver_Linux_ITGIO::~LightsDriver_Linux_ITGIO()
{
}
void LightsDriver_Linux_ITGIO::SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb)
{
//only push a change in the light iff it's an actual change.
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
return;
}
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
//grab the game info for a proper debug log.
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
RString sInputName = pInput->m_szName;
LOG->Warn("Error setting button light %s", GameButtonToString(pInput, gb).c_str());
}
}
void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
{
FOREACH_CabinetLight(light)
{
// Only SetLight if LightsState has changed since previous iteration.
// This reduces unncessary strain on udev. -dguzek
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
{
continue;
}
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
{
LOG->Warn("Error setting cabinet light %s",
CabinetLightToString(light).c_str());
return;
}
}
FOREACH_ENUM(GameController, c)
{
//takes care of each of the player buttons (UDLR)
FOREACH_GameButton_Custom(gb)
{
SetGameControllerLight(ls, c, gb);
}
//Takes care of the cabinet based player lights.
SetGameControllerLight(ls, c, GAME_BUTTON_START);
}
SetGameControllerLights(GameController_1, player1_lights, ls);
SetGameControllerLights(GameController_2, player1_lights, ls);
previousLS = *ls;
}
/*
* (c) 2020 StepMania team
* (c) 2020 din
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -154,4 +133,6 @@ void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
*
* i love lamp
*/