remove no-op
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@@ -89,22 +89,6 @@ void CourseContentsList::SetFromGameState()
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}
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}
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void CourseContentsList::TweenInAfterChangedCourse()
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{
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/*
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for( int i=0; i<m_fItemAtPosition0InList; i++ )
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{
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CourseEntryDisplay& display = m_CourseContentDisplays[i];
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display.StopTweening();
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display.SetXY( 0, -((MAX_VISIBLE_CONTENTS-1)/2) * float(CONTENTS_BAR_HEIGHT) );
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display.BeginTweening( i*0.1f );
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display.SetY( (-(MAX_VISIBLE_CONTENTS-1)/2 + i) * float(CONTENTS_BAR_HEIGHT) );
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}
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*/
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}
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// lua start
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#include "LuaBinding.h"
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@@ -17,7 +17,6 @@ public:
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void SetFromGameState();
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void TweenInAfterChangedCourse();
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// Lua
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void PushSelf( lua_State *L );
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@@ -1236,10 +1236,7 @@ void ScreenSelectMusic::AfterTrailChange( const vector<PlayerNumber> &vpns )
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/* Update the trail list, but don't actually start the tween; only do that when
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* the actual course changes (AfterMusicChange). */
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if( SHOW_COURSE_CONTENTS )
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{
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m_CourseContents.SetFromGameState();
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// m_CourseContents.TweenInAfterChangedCourse();
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}
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m_DifficultyMeter[pn].SetFromGameState( pn );
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m_GrooveRadar.SetEmpty( pn );
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@@ -1605,14 +1602,6 @@ void ScreenSelectMusic::AfterMusicChange()
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AfterTrailChange( vpns );
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else
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AfterStepsChange( vpns );
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_COURSE:
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if( SHOW_COURSE_CONTENTS )
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m_CourseContents.TweenInAfterChangedCourse();
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break;
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}
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}
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// lua start
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