cleanup
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@@ -807,15 +807,15 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
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m_pCurrentBGA->SetUpdateRate( change.m_fRate );
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// Set Lua color globals before calling Init and On
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LUA->SetGlobal( ssprintf("Color%d",1), change.m_def.m_sColor1.empty() ? CString("1,1,1,1") : change.m_def.m_sColor1 );
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LUA->SetGlobal( ssprintf("Color%d",2), change.m_def.m_sColor2.empty() ? CString("1,1,1,1") : change.m_def.m_sColor2 );
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LUA->SetGlobal( "Color1", change.m_def.m_sColor1.empty() ? CString("1,1,1,1") : change.m_def.m_sColor1 );
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LUA->SetGlobal( "Color2", change.m_def.m_sColor2.empty() ? CString("1,1,1,1") : change.m_def.m_sColor2 );
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m_pCurrentBGA->PlayCommand( "Init" );
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m_pCurrentBGA->PlayCommand( "On" );
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m_pCurrentBGA->PlayCommand( "GainFocus" );
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LUA->SetGlobal( ssprintf("Color%d",1), CString() );
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LUA->SetGlobal( ssprintf("Color%d",2), CString() );
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LUA->UnsetGlobal( "Color1" );
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LUA->UnsetGlobal( "Color2" );
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m_fSecsLeftInFade = m_pFadingBGA ? m_pFadingBGA->GetTweenTimeLeft() / oldChange.m_fRate : 0;
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