Fix setting some mods that always used drunk.

Thanks to TaroNuke for the assist.
This commit is contained in:
Jason Felds
2012-04-03 00:07:04 -04:00
parent 50fd9319e7
commit 6782efb80f
2 changed files with 14 additions and 9 deletions
+5
View File
@@ -9,6 +9,11 @@ ________________________________________________________________________________
StepMania 5.0 alpha 2 | 201204??
--------------------------------------------------------------------------------
2012/04/03
----------
* [PlayerOptions] Fix setting some effect mods that were always set to Drunk.
I wonder who had too much to drink. [TaroNuke]
2012/03/31
----------
* [GameManager] Allow beat single7 and versus7 to be shown in Demonstration. [AJ]
+9 -9
View File
@@ -966,23 +966,23 @@ public:
DEFINE_METHOD( GetTiny, m_fEffects[PlayerOptions::EFFECT_TINY] )
static int SetTiny( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TINY] = FArg(1); return 0; }
DEFINE_METHOD( GetFlip, m_fEffects[PlayerOptions::EFFECT_FLIP] )
static int SetFlip( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetFlip( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_FLIP] = FArg(1); return 0; }
DEFINE_METHOD( GetInvert, m_fEffects[PlayerOptions::EFFECT_INVERT] )
static int SetInvert( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetInvert( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_INVERT] = FArg(1); return 0; }
DEFINE_METHOD( GetTornado, m_fEffects[PlayerOptions::EFFECT_TORNADO] )
static int SetTornado( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetTornado( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TORNADO] = FArg(1); return 0; }
DEFINE_METHOD( GetTipsy, m_fEffects[PlayerOptions::EFFECT_TIPSY] )
static int SetTipsy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetTipsy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TIPSY] = FArg(1); return 0; }
DEFINE_METHOD( GetBumpy, m_fEffects[PlayerOptions::EFFECT_BUMPY] )
static int SetBumpy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetBumpy( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_BUMPY] = FArg(1); return 0; }
DEFINE_METHOD( GetBeat, m_fEffects[PlayerOptions::EFFECT_BEAT] )
static int SetBeat( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetBeat( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_BEAT] = FArg(1); return 0; }
DEFINE_METHOD( GetXMode, m_fEffects[PlayerOptions::EFFECT_XMODE] )
static int SetXMode( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetXMode( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_XMODE] = FArg(1); return 0; }
DEFINE_METHOD( GetTwirl, m_fEffects[PlayerOptions::EFFECT_TWIRL] )
static int SetTwirl( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetTwirl( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_TWIRL] = FArg(1); return 0; }
DEFINE_METHOD( GetRoll, m_fEffects[PlayerOptions::EFFECT_ROLL] )
static int SetRoll( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_DRUNK] = FArg(1); return 0; }
static int SetRoll( T *p, lua_State *L ){ p->m_fEffects[PlayerOptions::EFFECT_ROLL] = FArg(1); return 0; }
// Appearance
DEFINE_METHOD( GetHidden, m_fAppearances[PlayerOptions::APPEARANCE_HIDDEN] )