s/FRECT/RectF/

This commit is contained in:
Glenn Maynard
2002-10-31 06:00:30 +00:00
parent c20d5b67dc
commit 677e6b0a2e
12 changed files with 21 additions and 21 deletions
+4 -4
View File
@@ -203,7 +203,7 @@ void Sprite::DrawPrimitives()
0 );
// use m_temp_* variables to draw the object
FRECT quadVerticies;
RectF quadVerticies;
switch( m_HorizAlign )
{
@@ -242,7 +242,7 @@ void Sprite::DrawPrimitives()
else
{
UINT uFrameNo = m_iStateToFrame[m_iCurState];
FRECT* pTexCoordRect = m_pTexture->GetTextureCoordRect( uFrameNo );
RectF *pTexCoordRect = m_pTexture->GetTextureCoordRect( uFrameNo );
v[0].t = RageVector2( pTexCoordRect->left, pTexCoordRect->bottom ); // bottom left
v[1].t = RageVector2( pTexCoordRect->left, pTexCoordRect->top ); // top left
@@ -313,7 +313,7 @@ void Sprite::SetState( int iNewState )
m_fSecsIntoState = 0.0;
}
void Sprite::SetCustomTextureRect( FRECT new_texcoord_frect )
void Sprite::SetCustomTextureRect( const RectF &new_texcoord_frect )
{
m_bUsingCustomTexCoords = true;
m_CustomTexCoords[0] = new_texcoord_frect.left; m_CustomTexCoords[1] = new_texcoord_frect.bottom; // bottom left
@@ -337,7 +337,7 @@ void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) // order: bottom l
}
void Sprite::SetCustomImageRect( FRECT rectImageCoords )
void Sprite::SetCustomImageRect( RectF rectImageCoords )
{
// Convert to a rectangle in texture coordinate space.
rectImageCoords.left *= m_pTexture->GetImageWidth() / (float)m_pTexture->GetTextureWidth();