s/FRECT/RectF/
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@@ -382,7 +382,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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// m_sprHoldParts.SetState( bActive?1:0 );
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// HACK: the border around the edge of on this sprite is super-obvious.
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m_sprHoldParts.SetCustomTextureRect( bActive ? FRECT(0.251f,0.002f,0.499f,0.498f) : FRECT(0.001f,0.002f,0.249f,0.498f) );
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m_sprHoldParts.SetCustomTextureRect( bActive ? RectF(0.251f,0.002f,0.499f,0.498f) : RectF(0.001f,0.002f,0.249f,0.498f) );
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m_sprHoldParts.SetXY( fX, fY );
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if( bDrawGlowOnly )
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{
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