Profile HTML fixes
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@@ -56,12 +56,12 @@ ProfileManager::ProfileManager()
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_bWasLoadedFromMemoryCard[p] = false;
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InitMachineScoresFromDisk();
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LoadMachineProfile();
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}
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ProfileManager::~ProfileManager()
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{
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SaveMachineScoresToDisk();
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SaveMachineProfile();
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}
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void ProfileManager::GetLocalProfileIDs( vector<CString> &asProfileIDsOut )
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@@ -290,15 +290,20 @@ bool ProfileManager::DeleteLocalProfile( CString sProfileID )
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return FILEMAN->Remove( sProfileDir );
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}
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void ProfileManager::SaveMachineScoresToDisk() const
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void ProfileManager::SaveMachineProfile()
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{
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// If the machine name has changed, make sure we use the new name.
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// It's important that this name be applied before the Player profiles
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// are saved, so that the Player's profiles show the right machine name.
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m_MachineProfile.m_sName = PREFSMAN->m_sMachineName;
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m_MachineProfile.SaveAllToDir( MACHINE_PROFILE_DIR );
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}
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void ProfileManager::InitMachineScoresFromDisk()
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void ProfileManager::LoadMachineProfile()
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{
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// read old style notes scores
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// ReadSM300NoteScores();
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@@ -308,6 +313,9 @@ void ProfileManager::InitMachineScoresFromDisk()
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CreateProfile(MACHINE_PROFILE_DIR, "Machine");
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m_MachineProfile.LoadAllFromDir( MACHINE_PROFILE_DIR );
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}
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// If the machine name has changed, make sure we use the new name
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m_MachineProfile.m_sName = PREFSMAN->m_sMachineName;
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}
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/*
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