add environment variables that themes can use to save state
This commit is contained in:
@@ -107,6 +107,7 @@ void GameState::Reset()
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m_bPlayersFinalized = false;
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m_bPlayersFinalized = false;
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// m_iCoins = 0; // don't reset coin count!
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// m_iCoins = 0; // don't reset coin count!
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m_MasterPlayerNumber = PLAYER_INVALID;
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m_MasterPlayerNumber = PLAYER_INVALID;
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m_mapEnv.clear();
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m_sPreferredGroup = GROUP_ALL_MUSIC;
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m_sPreferredGroup = GROUP_ALL_MUSIC;
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m_bChangedFailType = false;
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m_bChangedFailType = false;
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FOREACH_PlayerNumber( p )
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FOREACH_PlayerNumber( p )
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@@ -1797,6 +1798,8 @@ LuaFunction_NoArgs( CurStyleName, CString( GAMESTATE->m_CurStyle == STYLE_INVA
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LuaFunction_NoArgs( GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled() )
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LuaFunction_NoArgs( GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled() )
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LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() )
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LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() )
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LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficulty() )
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LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficulty() )
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LuaFunction_Str( GetEnv, GAMESTATE->m_mapEnv[str] )
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LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 )
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/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we
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/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we
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* can't easily do if we return pointers. */
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* can't easily do if we return pointers. */
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@@ -7,6 +7,7 @@
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#include "Style.h"
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#include "Style.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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#include <map>
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class Song;
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class Song;
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class Steps;
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class Steps;
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@@ -44,6 +45,7 @@ struct ModeChoice // used in SelectMode
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Course* m_pCourse;
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Course* m_pCourse;
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Trail* m_pTrail;
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Trail* m_pTrail;
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Character* m_pCharacter;
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Character* m_pCharacter;
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std::map<CString,CString> m_SetEnv;
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};
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};
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#endif
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#endif
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+49
-30
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -58,14 +58,14 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../Program/StepMania-debug.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../itg/itg/Program/StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Debug6
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IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\itg\itg\Program
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -82,22 +82,22 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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XBCP=xbecopy.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD BASE XBCP /NOLOGO
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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# ADD XBCP /NOLOGO
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BSC32=bscmake.exe
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XBE=imagebld.exe
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# ADD BASE BSC32 /nologo
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BSC32 /nologo
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# SUBTRACT LINK32 /incremental:no
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# SUBTRACT LINK32 /incremental:no
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XBE=imagebld.exe
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BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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CPP=cl.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD XBCP /NOLOGO
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -135,10 +135,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Release6
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IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -156,23 +156,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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XBCP=xbecopy.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD BASE XBCP /NOLOGO
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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# ADD XBCP /NOLOGO
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BSC32=bscmake.exe
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XBE=imagebld.exe
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# ADD BASE BSC32 /nologo
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# SUBTRACT LINK32 /pdb:none /debug
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# SUBTRACT LINK32 /pdb:none /debug
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XBE=imagebld.exe
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BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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CPP=cl.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD XBCP /NOLOGO
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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# Begin Special Build Tool
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -5553,6 +5553,25 @@ SOURCE=.\ScreenHowToPlay.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\ScreenInsertCredit.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenInsertCredit.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenInstructions.cpp
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SOURCE=.\ScreenInstructions.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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Block a user