Fix score position on gameplay so difficulty is not on top of it.

This commit is contained in:
Colby Klein
2012-12-25 21:47:28 -08:00
parent ef8c64a2e8
commit 67371879a5
+2 -2
View File
@@ -1501,12 +1501,12 @@ DeltaSecondsP2OffCommand=
# #
ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y=SCREEN_BOTTOM-28 ScoreP1Y=SCREEN_BOTTOM-48
ScoreP1OnCommand=draworder,101;visible,not GAMESTATE:GetCurrentCourse():GetCourseType() == "CourseType_Survival" and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48 ScoreP1OnCommand=draworder,101;visible,not GAMESTATE:GetCurrentCourse():GetCourseType() == "CourseType_Survival" and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48
ScoreP1OffCommand= ScoreP1OffCommand=
ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y=SCREEN_BOTTOM-28 ScoreP2Y=SCREEN_BOTTOM-48
ScoreP2OnCommand=draworder,101;visible,not GAMESTATE:GetCurrentCourse():GetCourseType() == "CourseType_Survival" and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48 ScoreP2OnCommand=draworder,101;visible,not GAMESTATE:GetCurrentCourse():GetCourseType() == "CourseType_Survival" and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48
ScoreP2OffCommand= ScoreP2OffCommand=
# #