Merge a major revamp of Lambda
Besides a few other minor retouches and additions, the biggest change is that the theme now has a fixed color scheme of yellow, orange, and dark magenta, and that many of the glossy graphics have been replaced by flatter versions with subtle shadows.
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@@ -12,22 +12,22 @@ t[#t+1] = Def.ActorFrame {
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OffCommand=cmd(decelerate,0.2;zoom,0.7;diffusealpha,0),
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LoadActor("_background base") .. {
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LoseFocusCommand=cmd(diffuse,ColorMidTone(icon_color)),
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GainFocusCommand=cmd(diffuse,icon_color)
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LoseFocusCommand=cmd(diffuse,icon_color),
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GainFocusCommand=cmd(diffuse,ColorLightTone(icon_color)),
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},
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(addy,-20;diffuse,Color.Black),
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GainFocusCommand=cmd(diffusealpha,1.0),
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LoseFocusCommand=cmd(diffusealpha,0.7)
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LoseFocusCommand=cmd(diffusealpha,0.4)
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},
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-- todo: generate a better font for these.
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LoadFont("_overpass 48px")..{
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Text=string.upper(gc:GetText()),
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InitCommand=cmd(horizalign,center;y,icon_size/3.4;zoom,0.5;maxwidth,icon_size*1.3;diffusecolor,color("#000000")),
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GainFocusCommand=cmd(diffusealpha,0.8),
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LoseFocusCommand=cmd(diffusealpha,0.6)
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GainFocusCommand=cmd(diffusealpha,1),
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LoseFocusCommand=cmd(diffusealpha,0.5)
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},
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-- Will this ever actually be used?
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@@ -38,7 +38,7 @@ t[#t+1] = Def.ActorFrame {
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LoadActor("_highlight") .. {
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LoseFocusCommand=cmd(stopeffect;decelerate,0.1;diffuse,Color.Invisible),
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GainFocusCommand=cmd(decelerate,0.2;diffuse,Color.White;diffuseshift;effectcolor1,Color.White;effectcolor2,color("#FFFFFF99"))
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GainFocusCommand=cmd(decelerate,0.2;diffuse,Color.Black;diffuseshift;effectcolor1,Color.White;effectcolor2,color("#FFFFFF99"))
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}
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}
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return t
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