draw HoldNotes in larger segments if not wavy
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@@ -399,7 +399,8 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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const float fYHead = bReverse ? fEndYPos : fStartYPos; // the center of the head
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const float fYTail = bReverse ? fStartYPos : fEndYPos; // the center the tail
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const int fYStep = 16; // 16 logical pixels per segment
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const bool bWavy = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_DRUNK] > 0;
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const int fYStep = bWavy ? 16 : 128; // use small steps only if wavy
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const float fColorScale = 1*fLife + (1-fLife)*cache->m_fHoldNGGrayPercent;
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